Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (15 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Wederom een fantastisch spel voor iedereen die van shoot'em ups met een knipoog houdt. Veel is er niet veranderd; behalve een paar nieuwe characters, wapens en allemaal nieuwe elvels is het nog steeds het goeie oude spel.
It's a little hard to tell someone to shell out 40 or 50 bucks for a sequel that at first glance seems pretty much like the original. But the key words here are "first glance," and once you get into Redneck Rampage Rides Again you'll see that this isn't a cookie-cutter sequel at all. It's half shoot-em-up, half laugh riot - and that adds up to a damn good deal to me.
This game is very fun for a while, but rapidly grows repetitious. If you couldn’t get enough of Redneck Rampage, then Redneck Rampage Rides Again is probably for you. However, if you burned out on the last Redneck game, this one probably won’t offer you enough new features to keep you burning the midnight oil for more than a couple of nights.
Redneck Rampage Rides Again er, udover fornemmelse af deja vu, en ganske underholdende titel, men grafikken tager i nogen grad livet af spillet. Én ting er sikkert - det er ikke grafikken, der holder dette spil oppe. Der er i virkeligheden ikke helt sket nok siden forgængeren.
Als je het spel met schimmelkaas kon vergelijken, dan was het rijp om geschoren te worden. Compleet achterhaald, zelfs zonder 3Dfx had dit veel beter gekund.
Serious gamers who want pinpoint timing, unimpeachable clipping and really interactive environments aren't much attracted to the Redneck series. Less serious gamers who value a good joke as much as a good fire-fight, however, will find the same moronic humor in ample evidence here. The Area 69 sign shows evidence of once having read "Area 51"; some inbred seems to have crossed it out and replaced it with his favorite double digit. Jackalopes are dispatched with a muttered curse about the "critters," while the bra-blasting vixens who seem to have stepped living and breathing from a Russ Meyer flick make an encore appearance. Mojo Nixon once again contributes to the soundtrack, and, as always, a "cuss pack" can be downloaded from the Interplay website (just in case the game doesn't offend you enough as is). Upcoming shooters like Sin and Half-life should raise the bar for first-person shooters; in the meantime, Redneck Rampage Rides Again! offers funny but fusty frivolity.
If your skin’s beginning to crawl while you’re waiting for this summer’s 3D game extravaganza, Redneck Rampage Rides Again may help hold off the shakes for just a little while longer…but probably not. Although it makes a valiant effort, it suffers from too many problems to really be considered a serious contender in the 3D game arena. When playing Redneck Rampage Rides Again for this review, I was simply going through the motions; between the unbearable lag and the largely non-interactive environments, I couldn’t wait to finish playing and get the game off my hard drive. And that, my friends, says it all.
Time hasn't treated the Build engine well. It just can't compete with the graphical richness and sense of immersion generated by true 3D engines like Quake II and Unreal. Even Duke Nukem, the Build poster boy, has moved to the Quake II engine for his next installment. The Redneck folks should take a hint.