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SummaryAn entertaining fairytale, consistent in its presentation and storytelling.
The GoodThis game has a fantastic, adorable atmosphere. It takes place in an odd universe that has a very unique and wide range of strange creatures and an exciting mythology. The graphics are very good and the illusion of this fantasyworld is very consistent and well done. The adventure is grand and long and very varied and takes you to a lot of different places around the strange world in your quest to save your girl and, of course, the world. The gameplay is interesting and quite original. You have four "modes" that you use to get through the adventure. You can sneak in "sneak mode" or fight in "aggressive mode". It's up to you to do what's right in the different situations. This game has it all. There's a lot of arcade action as well as the many quests and puzzles. In short, this is one of the most well crafted games I've ever played. It has some of the greatest moments ever in an adventure game, such as the military attack on the fortress. Real nice.
The BadThis really is one of the best games I've ever played but it still has some irritating flaws. The most irritating thing about the game is the controls. They are a bit sloppy and the little bugger keeps running in to walls and falling down, which brings us to the next little flaw. Every time that you run into a wall you lose some energy and the little guy acts all woozy. This is very annoying since it is quite hard to control the little bugger as it is. When you try to flee from some bad guys you often find yourself running into a wall and the the bad guys are all over you and you're screwed. This may sound trivial but it is extremely annoying, and they had fortunately removed this feature in the sequel. It really isn't very entertaining dying from running into a wall. There are plenty of ways to die as it is in this game, believe me. Also, at times you have to run back and forth a bit too much, as in all adventure games. No biggie, but I have no patience for these things. Especially not when Iäm in danger of knocking myself to death on the nearest wall while trying to get out of tight spot.