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60
Abandonia
Now for the bad news. RoboCop is incredibly difficult owing in no small part to the fact that Murphy’s cybernetic parts didn’t include a leg upgrade. RoboCop moves pretty slow and jumps pretty poorly. Dodging bullets takes a lot of practice and a dash of ESP. Beating a boss usually entails taking a beating yourself, but as long as you have a shred of life left you'll be full at the start of the next level. Fighting bosses, especially the first, entails getting in a position you can hit them before they get on screen and hitting your fire button faster than they do. But if you can make your lives last you get to pick up cool weapons upgrades including my personal favorite, the fireball launcher. In short, clunky controls, beeps and boops for sound, but a decent translation of a movie to a game for the time, I say RoboCop is good for a look and give it 3.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.6 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.2 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.0 |
| Overall MobyScore (9 votes) |
3.2 |
User Reviews