Published by
Developed by
Released

Platform
...
MobyRank
100 point score based on reviews from various critics.
4.8
MobyScore
5 point score based on user ratings.

Trivia

This game was the spiritual successor to ICON: Quest for the Ring. It was made by the same people and used their unique graphics technique. In order to get a true 16 color graphics mode with a CGA card, they used the 40-column text mode, programmed the registers to reduce the character cell height from 8 pixels to 2 pixels, set the desired foreground and background colors for each character cell, and then picked the best character pattern stored in the CGA's character generator. Using this method they kept a true 320x200 resolution. Unlike ICON, this game does use regular 4-color CGA graphics at some points.

Other companies such as Windmill Software used the same method but started with the 80 column text mode, as a result their games supported an effective resolution of 160x100.

Contributed by Great Hierophant (70) on Jan 31, 2008.

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS