Description
Cleanse your homeworld's city of evil as you progress toward stopping the mighty Malkor. Learn new forms as you progress, each with different abilities, to help you in your journey.
The CD-ROM enhanced version features enhanced redbook audio narration, two new levels, and 3-D rendered cutscenes.
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Trivia
Quoted from
raven-games.com:
"ShadowCaster was done in 1992-1993. We started off doing it for EA and it was to be
Black Crypt II. After we had the game designed, EA bought Origin and felt that we should take advantage of the Ultima World and make it some type of Ultima game. We started to turn it into an anti-Paladin Ultima game. Then it was decided that perhaps we should make it into a Bard's Tale spin-off. But that too fell by the wayside, and finally we came up with the idea of morphing a character into different types of creatures that had different abilities. We licensed a pre-Doom engine from id and we were underway with ShadowCaster. I must add that I really loved the concept for ShadowCaster, but hated the story and the name, and wish I could go back and redo it!"
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Brian RaffelThis entry to the MobyGames database was contributed by
Trixter
(8860) on Dec 07, 1999.