Shattered Steel Reviews (DOS)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (10 votes) 3.6

Critic Reviews

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PC Games (Germany) (Nov, 1996)
Shattered Steel wendet sich nicht so sehr an die Freunde gestandener Mech-Simulationen, sondern mehr an diejenigen, die geballte Action in technischer Perfektion zu schätzen wissen. Daß ein derartiges Programm viel von der Hardware fordert, versteht sich inzwischen fast von selbst - erst ab einem Pentium 90 mit 16 MB Ram stapfen die Planet Runners in hoher Auflösung flüssig über die Planeten.
Shattered Steel ist ein willkommener Neuzugang zu dieser etablierten Art Computerspiele mit Robotern, die von Menschen besetzt werden. Viele der Spielelemente in diesem Titel sind uns schon bekannt. Das Spiel hat hervorragende Grafik und Sound und ist im ganzen gut entworfen, was ein tolles Actionerlebnis ermöglicht. Obwohl manche Aspekte weit besser sind, heißt das nicht, daß es in allem absolut super ist, aber wer weiß, das könnte sich ja bei Shattered Steel 2 ändern.
Shattered Steel konnte mir vom Fleck weg gefallen. Die Landschaftsoptik im Voxel-Design ist zwar recht unspektakulär, dafür entschädigen aber die gerenderten Gegnergrafiken um so mehr. Spinnenartige Kampfmaschinen und Blechsaurier bewegen sich elegant über das Spielfeld und sind schon von weiten an irhen spezifischen Geräuschen zu erkennen. Die stimmigen Lichteffekte, wie rotierende Suchscheinwerfer, gleißende Blitze oder feurige Explosionen, machen die Schlachtfeldillusion perfekt.
PC Gamer UK (Dec, 1996)
Admittedly, Shattered Steel has all the features (multi-player options, the usual crop of external views, not to mention a virtual cockpit and some slick presentation) that are traditionally part and parcel of the big robots genre. But despite the pretty graphics and the fairly exciting gameplay, this Interplay effort doesn't quite match up to the delights of MechWarrior 2: Mercenaries. It's not a bad game. Far from it. It's just that Shattered Steel lacks the imagination and the originality that would make it a real contender for the MechWarrior crown.
GameSpot (Oct 24, 1996)
As mentioned before, Shattered Steel is more of an action-oriented sim than Mercenaries and is more comparable to Psygnosis' upcoming Krazy Ivan. But this isn't necessarily an asset, unless you're thoroughly satisfied by the simple task of reducing an unrelenting stream of airborne attackers, mechanized arachnids, and bipedal reptilians to scrap metal. Though it's true that most of the beginning levels are relentless shoot-'em-ups between you and what ever juggernautical bionoid happens to cross your path, the missions become a little more interesting and absorbing as you advance through the levels. But even so, the game still has graphical shortcomings. Without question, the graphics are stunning in hi-res mode, but running it that way ultimately means sacrificing performance.
Quirks aside, SHATTERED STEEL is a decent first effort with enough unique features to make it worth a look for fans of the genre. The game's longevity should be helped by a mission builder soon to be released by Bioware, and there's a possibility of a mission disc as well – either of which has the potential to address the inaccessibility of some single-player missions. But if Interplay wants to provide serious competition for the MECHWARRIOR series, the company needs to provide more freedom and variety in the overall game.