|Getting started and a little bit more||Contributed by Indra is stressed (19931) on Nov 30, 2003.|
When you want to create a settlement, keep in mind that they should, for maximum effect, these elements within the nine tile area:
When you find the perfect location, you MUST plow the land where you will build the settlement. This may take longer, but it's worth it. If there is a forest or vegetation on the tile, you'll have to cut it down and then plow the tile. If you don't, you'll get less food for the tile each turn. This doesn't apply for tiles with bonuses such as 'game' (deer) though. You don't have to build roads on the tile, as they automatically appear when you build the colony.
Keep an eye for neighbor European settlements. If you need colonists fast, a quick war with them would provide better and faster colonists in comparison to waiting for immigrants from Europe.
Statesmen greatly increases liberty production bells. A town with high liberty bells gets a bonus in production, so it would be wise to maximize statesmen in a settlement.
Some founding father's are better for the first time then others. Pocahontas keeps the Indians at bay, Brewster keeps quality immigrants on the rooster. But the best founding father to start with, which is a must at the first try (if your lucky) is Hernando de Soto. If you get him, you can send you scouts to the Rumor symbols. Hernando makes all rumor events positive, meaning you'll ALWAYS get something if you go the rumor symbol tile. If you don't get a Fountain of Youth or Treasure, you'd better off restore the game rather than waste a Rumor symbol.
Trading with the locals is almost useless. The best partner in trade is of course with Europe until you get the custom house. Sooner or later, the King will rise the taxes. If you want to avoid tax keep in stock every type of goods in a settlement with sea access. When the King raises the taxes, you can refuse which will result in throwing a max of 100 tonnes of the mentioned goods in the sea (Boston Tea Party style). There is one founding father that will eliminate all boycotts when you get him so, might as well avoid those taxes.
You can send missionaries to Indian settlements to increase friendship and convert Indians to join your colony. This is better done if you have a Jesuit Missionary. Don't send ordinary missionaries, it would be a waste of talent and the effect wouldn't be as great. A founding father treats all missionaries as expert missionaries, so unless you have Jesuit Missionaries in stock, best get that founding father first. It would best to reach as many Indian settlements you can, and destroy any European missionary in the way.
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