||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (72 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Computer Gaming World (CGW)
A moveable feast, Railroad
Tycoon simulates the growth of the railroad
from 1828 onwards in various areas (Eastern
U.S., Western U.S., England and Europe). Richly
detailed and graphically inspiring, this is a
gamer's game—both in terms of economics
and the mechanics of railroads.
The Games Machine (UK)
The graphics are for the main part static, with a few humorous bits of animation (like trains crashing into one another). Sound is supported by both Roland and AdLib boards, and with the right gear a great atmosphere can be created. And in true MicroProse style there's a whopping 180-page manual, containing all the background you'll ever need.
ACE (Advanced Computer Entertainment)
Put simply, Railroad Tycoon is an absolute classic. A game that gives your brain one of the most stimulating and enjoyable neural work-outs yet devised. Surely that's what computer gaming is all about.
Computer and Video Games (CVG)
Graphically, Tycoon may not be much to look at (though there are some very good animated building sequences) but what it lacks in glamour it certainly makes up for in gameplay, and if you've got a sound board, the effects are something special! If you ever wanted to be an engine driver, buy it.
Like Maxis' Sim City, Railroad Tycoon challenges you to create a better, more efficient system every time you play - and a freshly regenerated resource map for every game means there's no chance of running out of steam. The drawbacks are negligible: inevitably the game system does take a bit of getting used to and it's worth going through the tutorial. It's also easy to click on an icon when you don't want to - an option to take back a move might have helped. Some very realistic effects via Roland and AdLib sound boards add that extra bit of atmosphere to a slick, complex and vastly challenging game. Thankfully, the only thing it hasn't got is a British Rail sandwich.
Sid Meiers Pirates-Nachfolger ist brillant hoch drei und ein heißer Anwärter auf den Titel "Spiel des Jahres 1990". Das Szenario ist faszinierend, die Bedienung einfach, die Spielidee originell, die Komplexität schwindelerregend und der Spielspaß bodenlos.