User Reviews

This game cost me *years* of my free time! ex_navynuke! (48) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
A rare example of how hard it is being a Capitalist! Truly worthy of being called a Sim Legend! Indra is stressed (19945) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Fun and highly addictive with lots of replay value anton treuenfels (37) 4 Stars4 Stars4 Stars4 Stars4 Stars
One of the best games Sid ever made! William Shawn McDonie (1088) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (72 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dragon (Jan, 1991)
Railroad Tycoon has it all, from excitement to strategy.
A moveable feast, Railroad Tycoon simulates the growth of the railroad from 1828 onwards in various areas (Eastern U.S., Western U.S., England and Europe). Richly detailed and graphically inspiring, this is a gamer's game—both in terms of economics and the mechanics of railroads.
The graphics are for the main part static, with a few humorous bits of animation (like trains crashing into one another). Sound is supported by both Roland and AdLib boards, and with the right gear a great atmosphere can be created. And in true MicroProse style there's a whopping 180-page manual, containing all the background you'll ever need.
Put simply, Railroad Tycoon is an absolute classic. A game that gives your brain one of the most stimulating and enjoyable neural work-outs yet devised. Surely that's what computer gaming is all about.
Graphically, Tycoon may not be much to look at (though there are some very good animated building sequences) but what it lacks in glamour it certainly makes up for in gameplay, and if you've got a sound board, the effects are something special! If you ever wanted to be an engine driver, buy it.
The One (Jun, 1990)
Like Maxis' Sim City, Railroad Tycoon challenges you to create a better, more efficient system every time you play - and a freshly regenerated resource map for every game means there's no chance of running out of steam. The drawbacks are negligible: inevitably the game system does take a bit of getting used to and it's worth going through the tutorial. It's also easy to click on an icon when you don't want to - an option to take back a move might have helped. Some very realistic effects via Roland and AdLib sound boards add that extra bit of atmosphere to a slick, complex and vastly challenging game. Thankfully, the only thing it hasn't got is a British Rail sandwich.
Power Play (Jul, 1990)
Sid Meiers Pirates-Nachfolger ist brillant hoch drei und ein heißer Anwärter auf den Titel "Spiel des Jahres 1990". Das Szenario ist faszinierend, die Bedienung einfach, die Spielidee originell, die Komplexität schwindelerregend und der Spielspaß bodenlos.
Wegen der guten Grafik, der vielen animierten Sequenzen und des immensen Detailreichtums der Simulation kann ich abschließend nur feststellen, daß MICROPROSE mit RAILROAD TYCOON eine Simulation gelungen ist, wie man sie kaum hätte besser machen können! Doch Vorsicht! Wer nun glaubt, er könne sich die ganze Sache mal eben in einer halben Stunde reinziehen, sei gewarnt: Ich habe für diesen Testbericht tagelang vor dem Rechner gesessen und wirklich alle Details des Programms durchleuchtet. Nur so ist es möglich, den technischen Finessen des Programms auf die Spur zu kommen. Ein Kompliment an Sid Meier, der einmal mehr unter Beweis gestellt hat, daß ihm scheinbar nichts unmöglich ist. Einer der ganz großen Programmierer für die Entertainment-Software unserer Zeit. Fazit: Ein Programm, das auch in fünf Jahren noch begeistern kann!