User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (8 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
42
Entertainment Weekly (Jan 13, 1995)
And for a vivid demonstration of just how complex — and boring — the health care crisis is, try spending a few hours with SimHealth, which lets you do what Hillary Clinton couldn't: design a successful national health care system.
 
While the fun may be somewhat limited, the program is a bit difficult to use, and some definite biases present (a funeral march plays whenever the Canadian "single payer" socialized medicine plan pops up on the screen!), SimHealth still offers much at a good price, and in a good cause. For those who think that "the play's the thing" and who are not too fussy about winning and losing, this game will prove especially attractive. It is also recommended for those who want to "get under the hood" of a game and tinker with its black-box assumptions - something most of us would like to do with our real-time, real world political model.