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SkyNET is Bethesda's last game based on the Terminator franchise. Originally developed as an expansion pack to Terminator: Future Shock, SkyNET eventually became its own standalone product. Its major features are an updated version of the Xngine allowing for play in the sharper 640x480 resolution (and the ability to update Future Shock to the same), a new single-player campaign, and a new multiplayer deathmatch component.

In the single-player game, you must stop the machines from launching a recovered nuclear weapon. The story takes place over seven missions broken into various sections and "levels," with night progressing into daylight as the game goes on. The locations are also more varied and interactive than those featured in the first game, with levels like the basement of the Cyberdyne building, and a sinking nuclear submarine. Driving and flying levels return from Future Shock, as do the mission briefings, which are now handled entirely in FMV. The game seems to act as a prequel to Future Shock, with the most advanced technology and player weapons from that game not appearing in the course of the single-player missions in SkyNET.

The multiplayer game allows for eight players over a LAN and two over IPX. The levels are contained recreations of sections or ideas in the single-player game, like a block of cityscape, a shattered freeway, or an open valley, and many can be played at either dawn or dusk. Vehicles are available in most levels, and unlike in single-player, can be entered and exited freely. You also have the option to play as a Terminator, with reduced movement speed, a little more toughness, and the classic red-tinted vision with information overlays.


SkyNET DOS Here is the final objective: pressing the button behind the energy barriers. To do that you need the press the correct switches among the 12 in the room (each one removes or/and add some barriers).
SkyNET DOS One mission will have you fly a Hunter/Killer (adapted for human piloting). Like the Jeep, the H/K can fire missiles and has a laser cannon that will automatically recharge when you don't fire it.
SkyNET DOS Although its base is fixed, a turret can rotate to keep shooting at you. You can try and shoot it but a well placed molotov (thrown with secondary fire) can solve the issue quickly.
SkyNET DOS Surveying the scene in the new 640x480 resolution.

Alternate Titles

  • "The Terminator: SkyNET" -- European title

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User Reviews

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Critic Reviews

Gamezilla Aug 17, 2000 84 out of 100 84
Game Revolution Jun 05, 2004 B+ 83
Power Play Jan, 1997 74 out of 100 74
PC Player (Denmark) 1997 71 out of 100 71
Gameplay (Benelux) Feb, 1997 70 out of 100 70
Pelit Feb, 1997 70 out of 100 70
PC Player (Germany) Jan, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
PC För Alla Mar, 1997 6 out of 10 60
Computer Games Magazine 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Game.EXE Jan, 1997 52 out of 100 52


Topic # Posts Last Post
Nuke building items: the solution 5 BurningStickMan (17728)
Feb 18, 2011
Get items on top of the nuke building (level1)? 1 lilalurl (778)
Dec 03, 2009


SkyNET was not only a stand-alone game. It also acted as an expansion for the Terminator-themed FPS Future Shock. SkyNET gave Future Shock improved graphics and multiplayer capabilities among other enhancements.

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Derrick 'Knight' Steele (2128) added SkyNET (DOS) on Mar 09, 2000