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User Reviews

Leather babes, tentacle monsters?.. No, it's not what you think Cor 13 (174144) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Roger's greatest Space Quest adventure yet *Katakis* (38150) 4 Stars4 Stars4 Stars4 Stars4 Stars
Possibly Roger's most creative adventure. WizardX (116) unrated
Best SQ game, and I replay it almost yearly Travis Owens (7) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
A good, old-fashioned adventure Mark Abrams (4) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (81 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dragon (Sep, 1991)
The humor in this graphic adventure is brilliant. Sierra's attention to detail is meticulous, down to the scene-stealing drum-beating rabbit commercial that plays on the names of famous stores and software. The animation and music are of typical Sierra quality: amazing. We never had to use paper and pencil for mapping, and the point-and-click commands are easy to use.
In sum, Space Quest IV: Roger Wilco and the Time Rippers is arguably the best game in the Space Quest series. The game is innovative in both its design and its production. Like previous games in the series, this game is very short, with only around 8-10 hours of playing time. Looking back, in the past decades since the original release of the game, I have probably played it a dozen or so times, each time with the same enthusiasm and enjoyment. If you have not played Space Quest before, I suggest you give it a try. You will laugh, die a thousand times, and enjoy every moment of it.
There's no doubt, though, that Space Quest IV is a deep, challenging and entertaining adventure, gaining a lot from doing away with a type-in parser and concentrating on the team's graphic and storytelling abilities.
Adventure Lantern (Apr, 2006)
Today, where walkthroughs and porn are readily available on the web, SQ4 is still good fun. Graphics and music have aged well, the interface is one of the first point-and-click ones (just don’t hope for hotspots), the story is still great, and the puzzles tough as always. Download DOSbox and VDMSound and experience this classic in Windows XP. It will be worth it. And as Sierra put it: ‘It’s not just an adventure, it’s a convoluted mass of obstacles only the designers could ever hope to unravel. This 10 pound box of fun is sure to confound even the most dedicated computer game masochist’.
Der Schwierigkeitsgrad ist durch den reinen Klickbetrieb etwas gesunken, dafür sprengt die Handlung nunmehr alle Grenzen von Raum, Zeit und Sinn. Roger düst kreuz und quer durch Vergangenheit und Zukunft, er hat kurze Gastauftritte in „Space Quest XII“ und „Space Quest X“, begegnet längst besiegten Gegnern aus den vorangegangenen Folgen und kämpft sich durch ein Wirrwarr von Anspielungen auf tausenderlei Spiele („King‘s Quest 53 — Quest for Disk Space“), Filme (Terminator) und andere Konsumgüter. Für Insider ein absoluter Hochgenuß, Neulinge im Reinigungsgewerbe sollten aber besser einen der früheren Teile als Einstieg wählen.
(page 30/31)
Nach dem grafisch noch brillanteren, doch spielerisch schwächeren fünften Teil der Königssaga bietet Rogers neuester Streich wieder herrlichen Blödsinn, deftige Rätsel und ungeheuren Spielspaß. Von anfeuernden Rufen der Kollegen begleitet, ging es durch die Galaxis. Voller Zitate und Querverweise, technisch glänzend in Szene gesetzt, ist die Odyssee ein klarer Gewinner. Diesen Sirenenklängen solltet Ihr gar nicht erst versuchen zu widerstehen! Die Redaktion war einhellig der Meinung: Space Quest IV ist unser Mai-Hit!
Power Play (May, 1991)
Ich versuche gar nicht erst, mein Schwärmen zu verheimlichen. Ich mache auch kein Hehl daraus, daß es mir die Space-Quest-Serie angetan hat. Und diesmal sind die Two Guys from Andromeda knapp vor meiner persönlichen Zwerchfell-Schmerzgrenze angelangt. Die Grafiken sind so gut, daß man sie am liebsten an die Wand pinnen möchte (Wie wär's mit einem Space-Quest-IV-Kalender?). Das Schärfste ist der Humor. Wer einmal beim Softwarehändler in der Kiste gewühlt hat (und sich ein wenig in der Szene auskennt), ist vor Lachen platt. Leider hat man den Spaß ziemlich schnell durch - dafür wird man noch lange Zeit von diesem Programm reden.
PC Games (Germany) (May, 1993)
(CD-ROM version)
Die glasklare Sprachausgabe und die verbesserte Musik lassen das Spiel auf satte 180 Megabyte anwachsen. Eine eigene Windows-Version auf der Disk erlaubt außerdem das Spielen im eigenen Windows-Fenster, das je nach Belieben vergrößert, verkleinert oder überlappt werden kann. Eine Umsetzung die sich sehen und hören lassen kann!
Adventure Gamers (Jan 29, 2010)
While the game could theoretically be completed very quickly, if you include how long it may take you to get through the trickier sections, Space Quest IV should deliver between 5 – 7 hours of play. Though the goals are often unclear, and I found some aspects of the game unpalatable, like the multiple opportunities to reach dead ends and frequent scenes where laser attacks must be evaded or dodged, the emphasis on humor and absurdity under the guiding hand of master narrator Gary Owens edges the experience into the positive column. If you like a tough, old-school challenge and have a nostalgia for humor circa 1990, consider taking a trip all the way back to the future with Roger Wilco and the Time Rippers.
PC Format (UK) (Dec, 1994)
With Monkey Island and Indiana Jones adventures also available on budget, there's not much point bothering with this annoyingly linear effort.
Zero (Jun, 1991)
These 3D animated adventures are still not my favourite style of game, but these days they're a lot more fun to play. Saving the game regularly is essential, and the system allows you to build up the necessary file of games saved at various stages quickly and easily. You can even save or restore games in the middle of animated sequences. It's still a bit too easy to get sent to that great mother-ship in the sky for my liking, and there's a lot of faffing around as you figure out what the flip is going on, but, on the 'ole, I 'as to admit It were all quite good fun. Roger Wilco, over and out (until Space Quest Vee).