After travelling back and forth through time in the previous game
, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.Space Quest V: The Next Mutation
is an adventure game in theSpace Quest
series. Like its brethren, it is characterized by humorous writing and situations, as well as plenty of opportunities for the hero to die horribly. The game is entirely mouse-controlled: the player interacts with the world by clicking on locations, people and objects on the screen, cycling between various actions (walking, looking, touching or taking, talking, etc.), by clicking the right mouse button or using the icon bar. The latter also contains icons that allow the player to access Roger's inventory, quit the game or change the settings. The player can sometimes give orders to other characters - Roger's garbage scow has a crew over which he presides.
- "SQ5" -- Common abbreviated / informal title
- "Space Quest 5: La Siguiente Mutación" -- Spanish title
- "Space Quest 5: La Mutation Suivante" -- French title
- "Space Quest 5: Die nächste Mutation" -- German title
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This was the first Space Quest not created by both of the Two Guys From Andromeda (Scott Murphy and Mark Crowe). After Space Quest IV, the two guys split up as they need a change of climate and didn't want to be remembered solely for their Space Quest games. Mark Crowe would later go on to design Space Quest V solo.
Unlike the other five Space Quests, this one was in fact programmed by Dynamix (since Mark Crowe, the guy formerly from Andromeda, was working there at the time). The Dynamix logo appears at least twice throughout the game, and in one scene a couple of the motion capture aliens are wearing spare costumes taken from the set of Betrayal at Krondor.
This entry to the MobyGames database was contributed by Andy Roark (253)
on May 29, 1999.