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SummarySpelljammers - Why haven't we taken off yet?
The GoodI enjoyed the traditional AD&D game engine (Non-Real-Time). Multi characters and endless progression. The graphics are good and the large array of monsters, both challenging and enjoyable.
The BadNo follow-up, with additional adventures. There were a few "glitches" which SSI did nothing to fix because game play usually continued without too much problem. Also, the magic available for character use needs improving and expanding.