User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (10 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
PC Player (Brazil) (Jul, 1996)
Se você gosta de ficção científica, provavelmente sabe que, nos últimos anos, a Deep Space Nine (DS9) tem enfrentado uma corte marcial intergalática. Com a queda de popularidade, o cancelamento de contratos de brinquedos e as comparações com o adorado Star Trek: The Next Generation, seus criadores vêm lutando para agradar aos fãs, ao mesmo tempo em que tentam conquistar uma audiência maior.
85
Coming Soon Magazine (Jun 14, 1996)
In a move that shocked the computer industry to no end, another Star Trek game has been released. Developed by Stormfront and published by Viacom NewMedia, "Star Trek Deep Space 9 Harbinger" recently hit the shelves.
80
This game breaks new ground in its market. I hope to see continued development in the interface to eventually allow TRUE 3D movement during the game. According to Viacom, there is supposed to be a Voyager installment in this series of ST games, and I look forward to see the improved interface design that could make these games truly 'immersive'. The sound effects in Harbinger are superb and really don't get that much better. Trekkers area VERY picky bunch of people and can find EVERY discrepancy there is to be found. Soundwise, there are none to find here! Actually, the graphics are equally as accurate and deserve mention here as well. Other than the lack of a 'true' 3D field of movement, the graphics in Harbinger are tops. It was a totally awesome feeling to explore the station and move about as though I was actually there.
80
Complaints aside, this is a well-done graphic adventure that will appeal especially to novice adventurers and Trek fans. Many adventure games make you follow a very specific path but fail to inform you precisely what it is you're supposed to be doing. Harbinger avoids this problem, and does a good job of making you feel like you're on board Deep Space Nine. And you can't ask for much more than that... except a fully functional holo-suite, of course.
80
Von der grausamen Grafik vorgewarnt machte ich mich beim Test von Harbinger auf einiges gefaßt und wurde vielleicht gerade deswegen angenehm überrascht. Das wichtigste bei einem Star-Trek-Spiel, die Handlung, haben die Programmierer nämlich sauber hinbekommen. Die einzelnen Plot-Elemente sind stimmig und die Auflösung logisch. In den Dialogen denkt man nie "Das hätte der echte Sisko jetzt aber anders gemacht".
80
Quandary (Jun, 1996)
On installation I sat with great trepidation to see if this game would live up to it's Star Trek predecessors. It did. After an impressive simulation of the opening introduction of it's TV namesake it was straight into a puzzle, thus setting the scene for the next week or so of many happy, albeit frustrating, hours of mind boggling gameplay.
79
Pelit (May, 1996)
Harbinger on horjuva alku Viacomin Trek-pelisarjalle, mutta lähitulevaisuudessa vaanii Jonathan Frakesin ohjaama Star Trek: Klingon (mukana klingonin kielen opetusohjelma) ja Star Trek: Voyager, jossa huononpuoleinen sarja joutuu kuulemma itsensä Looking Glassin käsittelyyn.
73
PC Joker (Apr, 1996)
Unter dem Strich bleibt also ein durchaus gefälliges Abenteuer für Trekkies. Allerdings eines, dessen diverse Kinderkrankheiten den Sprung über die von „A Final Unity“ recht hoch gelegte Meßlatte zu vereiteln wissen.
71
Gameplay (Benelux) (Jun, 1996)
Kirk mag dan wel dood zijn, Star Trek is dit bijlange nog niet. Engage!
71
PC Games (Germany) (Apr, 1996)
Deep Space Nine: Harbinger macht klar deutlich, daß Viacom New Media ganz einfach nicht die Erfahrung einer alteingesessenen Spielefirma wie Interplay oder Spectrum Holobyte hat. Deep Space Nine zeigt gute Ansätze, insbesondere die Story ist gelungen. Es sind die programmiertechnischen Feinheiten, die den Spielfluß hemmen. Harbinger wirkt mehr wie ein Multimediaprodukt im Stil des „Star Trek Interactive Technical Manual“. Bei diesem Programm sind die durch Einzelbildzugriff entstehenden Wartezeiten jedoch verzeihlich. In einem Spiel muß es aber einfach flüssiger zugehen. Von den bisher erschienenen Star Trek-Spielen ist Harbinger eindeutig das schwächste. Wer geduldig ist und über einige technische Ungereimtheiten hinwegsehen kann, kann sich Harbinger getrost anschaffen.
60
High Score (Aug, 1996)
DS9 är ett ganska kompetent äventyr, men har inget extra som gör det värt att läggasina surt förvärvade pengar på.
58
Power Play (Apr, 1996)
Ich habe mehr erwartet: Schade, daß wir auf DS9 nicht mehr erkunden können. Stattdessen pendeln wir im Auftrag von Sisko & Co. Zwischen wenigen Orten, verlaufen uns ständig, lösen zuwenig Rätsel und langweilen uns während der Dialoge. Wer starrt schon gerne minutenlang auf einen unbewegten Bildschirm – da wandern auch die Gedanken des größten Trekkies in ferne Galaxien mit richtigen Abenteuern. Außerdem geht es mir in der zweiten Hälfte nicht „trekkig“ genug zu. Das Geschehen in der außerirdischen Fabrik könnte in jeder anderen SciFi-Serie auftauchen. Spaß macht die spannende Geschichte, aber außer „Wie geht’s denn aus“-Neugier gibt es keine größere Motivation. Wem StarTrek egal ist, der findet bessere Sci-Fi-Adventures wie etwa „The Dig“. Trekkies zählen zu der Spielspaßwertung (je nach DS9-Begeisterung) noch 5-15 Prozent.
50
Being a fan of the television show, I was a little disappointed in Star Trek - Deep Space Nine: Harbinger. Although the story is a good one, and the voices from the television show make you feel like you are part of a Deep Space Nine episode, several factors prevent it from being a recommended game. The adventure game sequences are just too devoid of things to do. In fact, a lot of your time will be spent moving back and forth from the Deep Space Nine command center to some of the farthest parts of the station. The characters, while rendered nicely in SVGA, are like motionless statues that you poke into life when you talk to them. The action sequences, as mentioned before, are pretty forgettable. Put this all together and you have a game only the most die-hard of Deep Space Nine fans would enjoy.
50
It's a shame the arcade sequences are so poor and ubiquitous, because otherwise HARBINGER is an enjoyable game. There's actually a really good story lying under the constant barrage of mouse-hand reflex tests and linear adventure quest.
49
GameSpot (May 01, 1996)
Some pluses: this photorealistic game keeps you awake with some pretty tricky arcade sequences; you don't have to wait long before somebody sticks a phaser in your hand; and time spent at Quark's bar has certain rewardingly illicit undertones. As a logical extension of the show, Harbinger hits the nail on the head: it's low-key, very pretty, and ultimately kinda boring.
40
Bravo Screenfun (Aug, 1998)
Leider sind die Rätsel- und Baller-Einlagen so träge spielbar, daß es nur dem echten Fan nicht die Laune verdirbt. Wer sich nicht fürs „Star Trek“-Universum interessiert, der sollte die Finger von diesem Programm lassen.
40
Star Trek: Deep Space Nine Harbinger is an uninspiring attempt to bring the experience of the television hit series Star Trek: Deep Space Nine onto the computer screen. Its poor production and gameplay make playing this title at most a mediocre gaming experience. Unless you are a diehard Star Trek fanatic, this game may simply turn into a laughable Star Trek experience.
33
Entertainment Weekly (May 03, 1996)
Star Trek: Deep Space Nine — Harbinger looks and sounds good — the detailed graphics are sharply rendered, and the actual cast of DS9 recorded the animated characters' voices — but the game itself is lifeless. As a Tirrion envoy, you must solve a murder on the station and battle an alien threat. The role-playing mystery is uninspired, the puzzles stale, and the shoot-'em-up arcade segments just plain silly.