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The GoodThe technology of the game is impressive, given its system requirements. With only a single-speed CDROM drive and a high-speed 386, you too can play numerous action sequences in front of a motion video backdrop. Like Novastorm, the background isn't just for looks; on occaision, you interact with it. If you don't dive fast enough, your ship can run into a geological formation and crash. If you don't swerve to avoid the asteroid hurtling toward you, don't expect to come home.
One nice touch about the video background is that it is larger than the screen. This allowed the developers to shift it up/down/left/right according to player movement, and it helps mask the fact that it's on rails. Another nice trick is a very quick interpolation and rotation section of the video playback code, which allows them to rotate the backdrop +/- 15 degrees if you bank left or right.
The BadThe action sequences are too hard. Since the action sequences make up the core gameplay. I'd have to admit that the game itself is too hard. I guess I can't put it more bluntly than that, eh? :-)
The joystick code is very sensitive; almost 'twitchy'. There is a patch on Lucasarts' website that fixes this, though.