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Star Wars: TIE Fighter (DOS)

90
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100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
Written by  :  Ashley Pomeroy (233)
Written on  :  Jun 02, 2000

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Summary

Classic sequel to 'X-Wing'

The Good

The sequel to 'X Wing', 'Tie Fighter' added lots of improvements whilst not reducing the essential good-ness of the original. The most important addition is a difficulty slider - 'Tie Fighter' can be completed by mortal people. The plot, in which you defend the galaxy from from evil Rebel terrorists, is a nice touch. The graphics have been overhauled, and despite being gourad-shaded polygons they're effective, and move swiftly on a 486 DX/33. 'iMuse' is back (you get to hear the Imperial march in AdLib FM), and it's generally a more satisfying game, with a wider range of ships and an incentive to play it in the harder difficulty levels in the form of advancement into a 'secret society'. As a single-player game it's much more satisfying than the disappointing 'X Wing Vs Tie Fighter', too.

The Bad

Truth be told, there isn't much wrong with this game. Some of the unfair, 'protect the vulnerable crates / transports' missions are back from 'X-Wing', but they're toned-down. Even the fact that you're flying an unarmoured light fighter isn't a great problem, as you're deceptively tough. The biggest problem is technical - it's quite possible this game won't work with your modern machine due to difficulties with VESA drivers.

The Bottom Line

Still great fun today, an addictive space combat game with ridiculously cool space hardware.