Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Starflight 2: Trade Routes of the Cloud Nebula (DOS)

...
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
Written by  :  Chris Martin (1098)
Written on  :  Feb 26, 2001
Platform  :  DOS
Rating  :  4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

1 out of 1 people found this review helpful

write a review of this game
read more reviews by Chris Martin
read more reviews for this game

Summary

Binary System and EA took a great game, and made it better...

The Good

Starflight 2 is a fantastic game. It takes the non-linear gameplay of the original and somehow manages to create a more interesting universe to travel through.

I love the game, but the original still holds that special place in my heart.

The graphics make use of the MCGA/VGA palette, so the game looks fantastic. 256 colors really bring out the best in the game, and Binary Systems did a top-notch job with them. The planets look more real than in the first one - the ability to determine mountains from water is easier in this game.

The sound... well to be honest, I can't remember if it utilized the AdLib/SoundBlaster at the time so I can't give a thumbs up/down on this one.

But where this game really shines is the gameplay.

Instead of wandering around the galaxy mining planets and collecting creatures, you actually have planets colonized by other alien races, some from the first game and others that are completely original. This is where "Trade Routes" come into play. Each colonized system has a specialty Item for sale, and a specialty Item they will pay through the nose for (or other body part if the alien's don't have noses). Figuring out which planets want what is part of the gameplay. After you figure it out, trading routes will appear on the map, so you can plot your course dependig on what you have to sell and get the most profit (If I'm starting to sound to much like a Ferengi, let me know).

Another interesting aspect of the game is the Bartering system. In the original, if you need materials, you either must mine them or purchase them at Starport. In SF2's case, when you visit planets, you can buy items and haggle over the price. You can usually knock 10+ credits per unit off the price of an item. But, be warned! Some races will haggle, but will get offended and refuse to haggle with you if you offer what they think is an unfair price. Other races won't haggle at all, so you'll need to keep your wits about you.

The Bad

The game is a classic. Their isn't much I don't like :)

The Bottom Line

If you enjoyed the original, the sequel is right up your alley. It's not as non-linear as the first one, but the similarities are so strong that it'll be like riding a bike. You really never forget how.

Bottom Line: A must buy for space exploration buffs and non-scifi fans alike.