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Advertising Blurbs
Press Release:
Stonekeep(TM)
The Wait is Over.
The Experience Begins.
Irvine, California, November 7, 1995-- For those who were betting
that Stonekeep(TM) would miss its November 8th street
date, it's time to pay up! After over four years in development,
a budget of just under five million, and the talents of more than
200 individuals, Stonekeep has arrived.
"What we wanted to do was take the role-playing genre to
the next level, to create an experience that was pure. No buttons,
no icons, just a pure screen that allowed you to totally immerse
yourself," said Brian Fargo, CEO of Interplay.
Using innovative technology, Stonekeep draws the player
into its dark reaches so completely the player will forget it's
just a game. The player's feet will walk the ancient corridors
and his hands will wield weapons of metal and magic. Battle
disembodied foes, rescue allies from evil, liberate a massive
dragon from bondage and discover an experience more realistic
than anything ever imagined.
"It's the hundreds of details, from the graphics and sound
to the intuitive interface, which went into making Stonekeep
that creates the suspension of disbelief experienced when playing
it," explains Michael Quarles, producer of the project.
"We had a vision for Stonekeep and we didn't want
to miss that mark."
In Stonekeep, the highly advanced interface allows for
an environment of unparalleled realism in which 3-D rendered dungeons
and creatures combine with live actors and stunning special effects.
Detailed scriptwriting creates characters that think, act and
react depending on each person's style of play. An intelligent journal accompanies
the player in his quest, automatically mapping the player's path,
the characters encountered and important clues heard along the
way. State-of the-art 3-D sound effects, an original music score
and beautiful cinematic sequences integrate into the experience
that is Stonekeep.
Stonekeep was produced by Interplay's Michael Quarles.
Michael Quarles' other production credits at Interplay include
Star Trek: 25th Anniversary(TM) and Clayfighter(TM)
for the Super Nintendo (R); Entertainment System. Mr. Quarles
began his career at Interplay as the lead programmer on Battlechess(TM)
and Wasteland(TM).
Available on CD-ROM, Stonekeep will run on any 486SX 33Mhz
or better with DOS 5.0 or newer and at least 8 Mb RAM. A CD-ROM
drive, 40Mb free hard-drive space, 256-color VGA card, a Microsoft
or compatible mouse and a Sound Blaster or compatible sound card
are required.
Interplay has released three back-to-back top-10 titles this
year: Descent(TM), Virtual Pool(TM) and Dungeon
Master(TM) II: The Legend of Skullkeep. The developer/publisher
has added Frankenstein: Through The Eyes Of The Monster(TM)
and Stonekeep(TM) to the stream of products this fourth
quarter.
Contributed by skl (1163) on Feb 22, 2004.
Pre-launch Press Release:
Interplay Launches Multifaceted Marketing Campaign
For Epic Saga Title Stonekeep
(Stonekeep Set To Hit Retail November 8)
Irvine, California, October 2, 1995 -- Interplay Productions, the international
publisher and developer of entertainment software, is paving the
way to retail with a thundering marketing campaign for its biggest
title to date ... Stonekeep! Set to ship November 8, Interplay
will usher the epic saga into retail with all the grandeur they
can summon, along with a comprehensive marketing campaign to ensure
the success of the most anticipated game yet released by the developer
and publisher.
"This is the largest retail event that Interplay has ever
put behind one of its games, even larger than Descent,"
said Jerry Luttrell, marketing director for Interplay. "The
fact that the reach of the campaign is so vast and diverse will
give retailers an idea as to the breadth and scope of Stonekeep.
Simply said, this is the most important launch campaign we
have ever put together because it supports the most important
game we've ever done."
In late August, Interplay hosted key national retailers at a
successful pre-launch event to begin retail planning for the November
8 release of Stonekeep. This event was followed by "Stonekeep
Media Day," catering to key consumer press publications.
The event comprised of a full day at Interplay with an up-close-and-personal
look at Stonekeep and meetings with key development team
members.
In a take-no-prisoners approach, Interplay has taken the use
of merchandisers at retail to task. Beginning October 1, merchandisers
armed with P.O.P. materials, banners, shelf talkers, counter-top
displays and armored chest plates will begin a nationwide three-month
campaign covering 1,500 store fronts. In addition to the promotional
materials, the merchandisers will educate the retail channel of
the power and potential of Stonekeep. This unusually long
marketing support mechanism demonstrates Interplay's complete
commitment to supporting the retail channel. Employees of key
retailers are getting in on the fun, too, as they ready themselves
for November 8 when they will don Stonekeep t-shirts, buttons
and hats.
Interactive and self-running demos of Stonekeep will be
available wherever gamers can be found: lurking at retail as a
$6 interactive preview, uploaded to Interplay's BBS and its World
Wide Web site, and included on all of Interplay's CD-ROM products.
Additionally, interactive interviews with the designers of Stonekeep
will be conducted in on-line forums, where they can chat for
hours about the game of the century with the creative minds behind
the game.
Interplay has also hocked their keys to the kingdom in a commitment
to a $1.5 million marketing campaign which includes a massive
advertising push. The advertising offensive will consist of four
months of two-page print advertising spreads in the core and mass
market publications, major computer user books and a nationwide
radio promotion in 20 major markets.
In addition, an aggressive advanced reservation program is currently
in place at many retailers with a 12-month Stonekeep calendar,
one of many incentives to incite the consumer to get their order
in early.
"This comprehensive marketing campaign will support
our sales efforts to not only sell in, but to also sell through
Stonekeep," said Kim Motika, vice-president
of sales for Interplay. "These efforts combine to provide
a win/win situation for all of our distributors and retailers."
An interactive preview of Stonekeep goes on sale early
October (it's right on target!) and will offer a $5 rebate with
the purchase of the full game. The interactive preview is the
first level of the game and comprises 6-10 compelling hours of
game play, as well as a sneak peak of what the rest of the game
holds in store. Stonekeep will average 60 hours of play
and offers significant replayability.
Contributed by skl (1163) on Feb 22, 2004.
From back of box:
INTERPLAY BRINGS ITS MOST ELECTRIFYING EPIC FROM THE COMPUTER SCREEN INTO YOUR MIND, BODY AND SOUL.
Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined.
Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.
Concentrate on the experience, not the computer
- An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
- Hollywood special effects, state-of-the-art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
- 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalleled realism.
- Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can concentrate on the experience, not the keyboard.
- An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
- Includes the first chapter in the Stonekeep saga, Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
Contributed by Belboz (6609) on Apr 05, 2001.
Unknown Source:
From Interplay's Website:
"An original title over three years in the making, Stonekeep is a powerful and mesmerizing epic adventure redefining the traditional dungeon experience. Free from cumbersome computer tasks that destroy the reality, Stonekeep immerses the player in an environment which allows the full feeling of using their own hands and feet to do battle with disembodied foes as they rescue their allies from evil and liberate massive dragons from bondage. Players will encounter creatures so unpredictable it will engage their mind and captivate their soul.
The player will embark on a journey in discovery of himself after a virtuous goddess steals his soul under the guise of safekeeping. The player's quest is to save the universe from a certainty of doom by horrifying miscreants while searching to regain his own humanity. This game is guaranteed to steal the heart, mind, body and soul of any player brave enough to give in to the experience.
A fantasy role-playing game of paramount proportions, Interplay has committed a total of over 25 staff-years of a dedicated team of producers, designers, programmers and recognized Hollywood professionals to develop an experience that transcends the traditional limits of computer games. Full-screen graphics with 3D-rendered dungeons and creatures, bring the story and scenery to life, allowing the player to experience the full intensity of the adventure. With a distinctive interface that utilizes only the mouse and cursor keys, Stonekeep has no distracting menus or icons, allowing the player to make intuitive game decisions without delay as they span 13 spectacular domains. Heart-pounding sound effects and an original score round out the captivating experience that is Stonekeep."
Contributed by Chris Martin (1116) on Jul 02, 2000.
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