Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (39 votes)
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Graphically it wasn’t brilliant but was on par with games of that era. Sound wise it was either the PC honker or if you had a MIDI card you could select the Adlib option. But due to the games limitations the driving of the car was absolutely abysmal. I personally only played it for the drag racing and the garage portion of the game. The garage portion is where the game really shined. You could individually select different engines, carburetors, intake manifolds, exhaust headers, mufflers, final drive ratio, transmission, tires. All on several era muscle cars. Its simplicity meant that anyone could play and learn basics about a car as well.
The user interface is also unchanged, which
may cause some to perceive Street Rod II: The Next Generation
as a case of "more of the same." The product makes up for
this, however, with the new racing features previously mentioned.
After several hours of reliving "hot rod" memories, the player
may end up cruisin' down to his old hangouts on a Wednesday
night. He'll most likely see a new generation of cars lined up at
the local burger joint with hoods open, chrome glistening and
terms like "four bolt main" and "camelback heads" floating in
the air. The player may also be surprised to see fresh rubber
streaking the pavement at the old drag strip, but if he doesn't, he
can always come home and fire up Street Rod II: The Next