Published by
Developed by
Released

Platform
72
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
Written by  :  Unicorn B. Lynx Bronze Star Contributing Member (64776)
Written on  :  May 15, 2004
Rating  :  4 Stars4 Stars4 Stars4 Stars4 Stars

12 out of 15 people found this review helpful

write a review of this game
read more reviews by Unicorn B. Lynx
read more reviews for this game

Summary

Much better than Doom. One of the most unfairly treated games in history

The Good

Several weeks ago a friend of mine recommended "Strife" to me, saying I'll probably like it, because it is like "'Doom' with a more versatile gameplay and a real plot". I went to a local second-hand software store and asked the seller if he had a copy of "Strife". He said he never heard of this game. I browsed the net and found very little information about it. Only MobyGames provided me with the information I needed, and after I finally got the game, I understood an injustice has taken place. "Strife" is not only much better than a brainless blood bath "Doom" - it is a whole world in a FPS nutshell, an adventurous shooter, that reminded me of one of my favorite games, Deus Ex.

"Strife" shines in almost every aspect, it is a great shooter with slight adventure/RPG elements, an atmospheric journey into the dark reality of the future, with a huge 3D world to explore. It is perhaps not the ultimate adventure/shooter hybrid, but definitely one of the most underrated games of its time.

The story of "Strife" is not the most original one ever conceived, but is still much more than "bad guys attack, kill 'em all", as it is the case in "Doom" and many other shooters. "Strife" starts as a mission-based game where you have to perform tasks as a mercenary for a rebel group, but soon it develops into a much more sinister plot involving mind controlling, biological experiments, religious fanaticism, aliens, etc.

The game uses a hub system like in Hexen, instead of linear levels there are large areas that are connected to each other. "Strife" offers plenty of exploration. There are lots of little secret areas with extra items, and many totally optional areas that you can explore or neglect at your pleasure. In the middle of the game, there is a moral decision for you to take: you can agree to kill your commander or choose to trust him. I chose the second option, and I don't even know what would have happened if I had chosen the first. I imagine that would have lead the game onto a different path. The gameplay itself also allows you to make choices. Of course, most of the time you'll be drawn into fierce combat, but there are also many friendly areas where you can wander around and talk to people without being afraid to get shot. There are also places where you have to avoid being seen by security cameras and setting off the alarm. At a certain point, you disguise yourself as an enemy by wearing an acolyte's uniform, and can walk around and even talk to enemies until they realize you are an invader.

In friendly areas, you can buy items, which is a great innovation - it adds an element of role-playing to an otherwise straightforward action game. If you run out of medical kits or ammo, you can just go back to town and buy those supplies (provided you have money, of course). You get money regularly after completing missions for the rebels, and at later stages of the game, you can find money in enemy areas. You can also buy weapons and armor from the shops in town. At the rebel base, there are a weapon trainer and a medic, who will upgrade your character. The weapon trainer will teach you to use weapons more efficiently, and the medic will raise your maximum HP - another nice touch of a RPG.

The levels in "Strife" are very creative. Prison, sewers, castle, mines, catacombs, factory, temple - there is a lot of variety, and I found only a couple of levels repetitive. The action is furious, especially near the end of the game. Enemies often come in large amounts, and attack you from all sides. But going straight to the goal and shooting everything at sight is rarely the best strategy. Most of the dungeons in "Strife" require you to operate switches and levers in order to clear the next area, so you usually have to explore every corner of the level.

The enemies in "Strife" are way more terrifying than the ridiculous machine-gun-wielding demons in "Doom". Those are sinister acolytes, intimidating rocket-launching mechs, templars, who look like children in deformed armor. My personal favorites (if I may say so) are the spiders. They usually hang on ceilings and jump down only when I approach them. They belong to the most scary enemies I ever encountered in a game.

You have a perfect arsenal of weapons in "Strife". Instead of stupid gory chainsaws and similar stuff you are armed with a cool crossbow, that can be loaded with different kinds of bolts, a rifle (your basic weapon), missile and grenade launchers, flamethrower, and the coolest of all weapons - the sigil. You have to see that thing to believe me.

So far, so good. I guess most of the people who have played "Strife" will agree with most of the things I've said until now, but the main reason for the low popularity of this game is not lack of good plot, setting, atmosphere, or gameplay, but its graphics. What? A game rejected because of poor graphics?! Yes, unfortunately, most of our fellow gamers seem to care more for brand new engines and flashy effects than for gameplay and ambiance. But the point is not even that. The point is, the graphics in "Strife" are excellent. I finished the game on August 17th, 2003, after I have already played many modern 3D games. Not even once was I disturbed by the game's graphics. Not even once did I think: "Oh, what a game it might have been if it only looked better". "Strife" looks good, and sometimes, it looks great. The chapel, tempel ruins, and alien ship belong to the most breathtakingly beautiful 3D levels I have ever seen. It is a shame most people haven't noticed it and only thought about the fact the game's engine was the same as in "Doom". By the way, I think this engine was probably the only really good thing in "Doom", and I can't understand how it is possible to dislike a game that does everything better than "Doom", while sharing the same great engine. "Doom" looked much better than its contemporary games, and in 1996, this engine simply became the norm, but it was by no means outdated.

The Bad

The save system belongs to the worst ones I have ever seen. Whoever thought first of using a single save slot for a shooter ought to be fired. Luckily, a patch corrects this issue, so remember: download the patch. I had saved games in all the slots, and honestly, I don't envy those who played the original version of "Strife".

In the middle of the game there are a some levels which I felt were unnecessary. I'm talking about Bishop's Tower and particularly the security complex you had to infiltrate in order to deactivate the computer. There was too much "filler" material in those levels, not enough creativity, and too tedious switch-hunting and walking through maze-like corridors. Fortunately, most of the later levels are again excellently designed, but I felt there was too much of the same in many levels of "Strife".

Now to the "shooter with a story" aspect. Of course "Strife" has a story, and of course it was quite good for its time, particularly good compared to other shooters. But taken as it is, the story of "Strife" is nothing but the usual "evil threat" stuff, that ends with a literal "save the world, get the girl", with hardly anything else happening. There is zero character development in the game - sure, Blackbird is nice, but all she does is instruct you over the phone. Other characters are non-existent, there are some friendly NPCs in the game, but what they say is not really very interesting. I don't feel like criticizing the story of "Strife", because the game was anyway criticized too much for nothing, but the truth is that the storyline and in fact the whole setting and content of the game is nothing special.

I had a feeling "Strife" was a bit too difficult. I never had the patience to complete "Doom" because I didn't like it (but it was also hard), so "Strife" is in fact the oldest FPS I have ever finished. I must say that modern shooters are way more forgiving. I played "Strife" at the lowest difficulty level, and it was not too hard, but I don't want to think about how tougher levels feel like. Must be a veritable nightmare.

The Bottom Line

"Strife" is just one more proof (as if I needed any more of them) of the sad fact: most gamers play overhyped crap and ignore quality games, even within one and the same genre. Id software makes engines, not games. "Strife" is a real game based on a engine not invented by its creators, and made at the time when a newer, more powerful engine called "Quake" was already released. This is why it was "doomed" to oblivion. Not only the fact that "Strife" was much better than any id software's product in every aspect was overlooked, but even all its revolutionary achievements were forgotten: the famous Half-Life claimed to be the first story-driven FPS, yet anyone familiar with "Strife" will agree it is not true. "Strife" is at least as important as System Shock, being a step towards merging FPS with adventure and RPG. Deus Ex, a great modern game, is a direct descendant of "Strife". But even without its historical importance, "Strife" is an atmospheric, fascinating action game that should be honored as one of the better FPSs around there. Sure, its story is nothing to write home about, and after it there were other, more artistic and creative FPSs, but "Strife" was the one that made an important step forwards. We gamers ought to be ashamed for letting this game slip through the dark holes of history.



Merchant Title      
amazon.com
Strife    
ebay.com
Strife    
Not an American user?

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS