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Strife (DOS)

Published by
Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.


Strife was originally in development by Cygnus Studios, the creators of Raptor: Call of the Shadows, and id Software was supposed to publish the game. However, game designer Jim Molinets left Cygnus and joined Rogue Entertainment, thus carrying his game design over with him. Cygnus and id no longer had anything to do with Strife at that point. Rich Fleider and Tim Neveu from Cygnus also joined the Rogue team as well to work on Strife. Shortly afterwards, Cygnus Studios was renamed to Mountain King Studios, and Mountain King hired new staff to work on their next project, Demonstar.

Contributed by Spartan_234 (422) on Mar 16, 2006. -- edit trivia

The publisher Velocity closed down shortly after Strife was released and it is unclear who has held the rights to the game ever since, which is one of the reasons for its rarity.

Contributed by Timo Takalo (54) on Nov 01, 2005. -- edit trivia

Ads in US PC gaming magazines displayed review scores for the game-- 82% from PC Gamer, and 3/5 from Computer Gaming World. These are respectable but less-than-fantastic scores, so seems a bit odd that Velocity would choose to display these so prominently.

Contributed by Matt Dabrowski (215) on Oct 11, 2005. -- edit trivia

One of the things that people really complained about when Strife was released, was that it only had one save slot. This was pretty inexcusable for a game that had large FPS elements, where death could lurk around any corner.

Anyway, you don't actually have to worry about this 'feature', because Rogue fixed it in the version 1.3 patch, allowing you to have multiple save slots. Make sure you download the patch, if you're going to play the game!

Contributed by hydra9 (3841) on May 11, 2003. -- edit trivia

Strife (at least, here in the UK) had a wonderfully controversial advertising campaign. The ad took the form of a recipe:

(for 8 people)
1 brain (medium), 1 pair of balls (large)
Blend until smooth.
Sip during game play.

The main part of the ad was a huge photo - The surface of a kitchen table with a few nice-looking herbs scattered around and, right in the middle, what looked like a big, wet, recently removed human brain and a large pair of...of...ah...hmm...

Needless to say, there were lots of complaints and many magazines either refused to run the ad or plastered huge black boxes over the entire thing.

Contributed by hydra9 (3841) on Apr 01, 2003. -- edit trivia

The CDROM package includes the "town map" on one side and the "field guide" on the other side of a sheet. The field guide illustrates the different enemies, weapons, ammo, armor, medical supplies, cold hard cash ;) and miscellaneous items encountered during the game.

Contributed by Roger Wilco (1105) on Sep 24, 2002. -- edit trivia

Strife was the Doom engine's last gasps for air. It would be the final game to use id's engine.

Contributed by NeoMoose (1102) on Nov 19, 2001. -- edit trivia

While Doom and some other games using its engine have had 3D-accelerated updates in recent times, courtesy of code-releases from the developers and some talented fans in the community, sadly it looks as if this may not happen with Strife. Members of Rogue Entertainment have commented that they would love to release the code to the community where it might be taken up by such projects, but they are legally unable to do so as they do not own all the rights that would allow them. (The game is superb, regardless.)

Contributed by Shadowcat (124) on Apr 16, 2001. [revised by : oct (302)]. -- edit trivia