DescriptionRace a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.
Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race.
Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.
- "טורבו - המירוץ בגבהים" -- Hewbrew spelling
- "Stunt Car Racer" -- UK title
Part of the Following Group
|Brilliant technical presentation on modest hardware.||Trixter (8745)|
The Press Says
|Tilt||Mar, 1990||16 out of 20||80|
|Power Play||Apr, 1990||65 out of 100||65|
|The DOS Spirit||Dec 10, 2008||3 out of 6||50|
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TriviaAlthough it was almost a decade old at the time, Stunt Track Racer was remembered and mentioned as a comparison in CDMAG's review of Whiplash.
Even with it's (simple) 3D graphics and physics model, Stunt Track Racer runs at a decent clip on a 4.77MHz machine with CGA, and full speed on any machine 8MHz or faster. Extremely well-optimized programming!
While the CGA version of the game didn't do any speed checking and runs too fast on modern hardware, the EGA version was throttled by the EGA page-flipping, and runs perfectly on modern hardware.
Related Web Sites
- Stunt Car Racer - Wikipedia -- article in the open encyclopedia