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SummaryNot terribly realistic, but fun all the same.
The track editor extended the life of the game. Got the top score in all the tracks? Bulid a new one! This was half the fun, though; Stunts was a buggy game, and you could build a track that, when properly exploited, would unleash some bizarre racing behavior. I've made a massive jump, crashed into something, and flown almost a mile high into the air.
The BadLike all DSI games, control was digital, even if you were using an analog joystick. (I go into why this is a really, really bad thing in my review for Test Drive.)
Sometimes the bugs in the game bit you in the ass when you were playing normally. They didn't seem so funny then.
There's no multiplayer support. This wasn't common for 1990, but Stunt Driver had it, and Stunts didn't.