User Reviews

Magnificence in Coding Martin James La Grange (3) unrated

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (10 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
For now, SU-27 FLANKER will have to stand on its own merits, and it does stand tall. Despite some minor shortcomings, no other air combat simulation can match its mix of dead-on realism, competent artificial intelligence, and the amazing complexity with which the missions play themselves out. The learning curve is steep, and the game lacks the breadth of some other titles, but if depth, accuracy, and control are what you look for first in a sim, then SU-27 FLANKER'S cockpit awaits.
GameSpot (May 30, 1996)
When it was first released, Su-27 was plagued by bugs and problems. These have been fixed in version 1.1, which adds numerous features as well as head-to-head play. This review is based on this version, and it makes Su-27 the best flight sim in town. At the risk of provoking cries of “heresy!” from flight sim nuts, I'd say it's better than Falcon 3.0. It's that good.