User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Super Silverbrothers (DOS)

Super Silverbrothers DOS Starting location

MISSING COVER

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Platform
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MobyRank
100 point score based on reviews from various critics.
2.2
MobyScore
5 point score based on user ratings.
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Description

A side-scroller similar to Super Mario Bros. and Lode Runner, written by Ken Silverman. You play as Ken (with a little K on his T-shirt) and must reach the exit to each level, represented by a star. Enemies will fall down from the top of the screen and try to kill you, you can crush them by jumping on them. You must also avoid other dangers such as flames. You can collect green gems for bonus points. You complete the level when you touch the star at the end. Contains 4-bit EGA graphics, smooth scrolling and animation, and mouse/keyboard support.

Screenshots

Super Silverbrothers DOS Level 2
Super Silverbrothers DOS The end is in sight... now... how to get there?
Super Silverbrothers DOS Ack!  Fire!
Super Silverbrothers DOS Starting location

Alternate Titles

  • "Super Silverbros!" -- In-game title

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Trivia

Super Silverbrothers uses 256-color mode X. Unlike other 2D scrollers, the entire board bitmap had to fit in the 256KB of VGA memory. It did not support unlimited scrolling like Commander Keen. The tile grid was to 45*20, with 16*16 tiles, giving a virtual screen size of 720x320. The 320x200 and 320x240 modes are both VGA compatible, while the 640x400 mode only worked on TSENG-ET4000 video cards. Tiles and sprites were stored in the remaining video memory for faster copying speed.

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Maw (845) added Super Silverbrothers (DOS) on Oct 05, 2007