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MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.

Advertising Blurbs

Back of Jewel Case:
    The Intriguging, fast action game, that develops reading comprehension, and deductive thinking skills.

    Ages 7-10

  • Builds essential reading comprehension and word power.
  • Reading develops specific comprehension skills, such as reading for the main ideas,recalling key facts, drawing inferences, and building vocabulary.

  • Improves deductive thinking skills.
  • Children must gather, organize and analyze information, as well as draw deductive thinking to win.

  • Increases reading vocabulary.
  • Over 500 words are defined in the context of the passages to improve the children's word power and stimulate interest in reading.

    Developed by educational experts Our in-house team of experts has carefully designed this product with extensive input from educators, parents, and children to develop reading and thinking skills essential for successful learning .

    Eight Levels of All-Out Reading Action! The Reading Fun Never Learns.

    Contributed by Andrew Shepard (1296) on Feb 23, 2006.

Back of Box:
    “Combines the captivating fun of an arcade game with the graphic and instructional capabilities of the computer- all in a rich new-generation educational program that develops reading and thinking skills. An exciting, non-violent game that will delight!”
    - Dr. Marie Ice, Ph.D., Reading Specialist


    CAN YOU READ, THINK, AND REACT IN TIME TO RESCUE THE SCHOOL BEFORE IT DISAPPEARS?
    Morty Maxwell, the Master of Mischief, has taken over Shady Glen School! Disguised as one of his five robots, he and his team are painting the entire school with disappearing paint. As a Super Solvers Club Member, you must find out which robot is the Master of Mischief. But you only have until midnight in this fast-action adventure to explore the school, read for clues, and collect facts to out-think your clever opponent. Accumulate enough points to reach the rank of Champion and you can give the Master a taste of his own Mischief!

    WHAT MAKES THIS PRODUCT UNIQUE
  • Breakthrough game format engages imagination and motivates learning.
    No other educational program offers such exciting arcade action – dazzling animation, compelling theme and challenges, and thrilling music and sound effects. Learning is part of the fun – education is blended into an action game the whole family will enjoy!

  • Builds reading comprehension and thinking skills. The ability to comprehend written information and use it to reach conclusions is essential to a child’s education. This program develops reading and thinking skills – reading for main idea, recalling key facts, inferring meaning, and drawing deductive conclusions – and promotes an appreciation of reading that can last a lifetime.

  • Easy-to-use design with multiple levels. Extensively tested in homes and schools, the program grows more challenging as players become more proficient. The program includes an intuitive interface, easy-to-read screens, trainee level, on-line help, and on-line definitions that build vocabulary.

    SPECIAL FEATURES
  • Over 200 entertaining readings – short stories, posters, newsletters, and more – stimulate interest in reading and combine in unique ways to offer an unlimited number of games.

  • Tracks high game scores and the lifetime score of each player for comparing with family and friends.

    Contributed by Jeanne Bronze Star Contributing Member (58934) on Nov 09, 2002.

 

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