Surface Tension Reviews (DOS)

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48
Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

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68
GameSpot (Dec 23, 1996)
If you like flight sims sans realism, you'll have hours of good gameplay with Surface Tension. Although it doesn't follow the navigational and flight sim detail as much as other classic games do, its impressive arsenal and innovative dogfight scenarios will keep you entertained for hours.
58
PC Joker (Dec, 1996)
So weit, so okay, bloß leiden die Augen unter der seltsam flimmernden Grafik und die Ohren unter gestelzten Dialogen im Intro-Movie.
50
You might pick up the box and think, "Ehh, just another quasi-sim action game, I'll pass." That was my first impression of Surface Tension as well, but as I got further into the game I was surprised to find some fairly decent gameplay. Were it not for the sub-standard graphics the game might even be called good, but as is gets only a fair.
45
Joystick (French) (Nov, 1996)
Gametek est tombé bien bas pour sortir des jeux aussi ringards. Un shoot' em up spatial raté, il n'y a rien de pire.
40
Successful action games win with simple controls and well-designed gameplay. Quake and Duke Nukem 3d show how good design and easy controls work. Surface Tension�s controls remind me of a flight simulation with complexity. If you must have Surface Tension, I suggest waiting. Look for Surface Tension to sell at low prices in bargain bins at the computer superstores. Surface Tension will not fly with the gaming public.
40
High Score (Apr, 1997)
Konkurrensen är mördande i denna action-flyg-äventyrs genre och Surface Tension är inget man tillbringar nätterna med om man inte råkar vara ovanligt uttråkad.
39
PC Games (Germany) (Nov, 1996)
Beinahe alles, was Surface Tension vorgibt zu bieten, hat man irgendwo anders schon mal erheblich besser gesehen. Das fängt an mit der dilettantischen Lokalisierung, setzt sich in den miserablen FMV-Sequenzen und dem mehr als biederen Allerweltssoundtrack fort und stört am meisten bei der altbackenen Ingame-Grafik. Dieses mittelprächtige Spiel macht schlichtweg keinen Spaß!
38
Power Play (Nov, 1996)
Die Planeten werden mit Hilfe einer Voxel-Grafikengine dargestellt, die heftig an alte „Comanche“-Zeiten erinnert. Damit das Gameplay trotzdem noch ruckelfrei abläuft, stellt das Programm nur jede zweite Bildschirm-Zeile dar, was zusammen mit der krümeligen Restgrafik ein bißchen viel des Schlechten ist; die Planeten wirken reichlich unspektakulär.