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SummaryOne of the Most Original Ideas for a Game Ever
The GoodAs the 'main' character, you couldn't move, and were trapped in an extremely dark suspended animation cylinder. If that was it, then this would have been an extremely lame game. However, that wasn't it, beacause of the--The Robots. Roaming the compex, monitoring various things, were six robots. They were so diverse, many of them majoring in one particular sense while weak in the other senses, each of them with there unique personalities (especially Poet). I enjoyed the plot. The Plot involved subconsciously monitoring a nation's control station wich had the ability to create nearly-instant havoc or sustain the current tranquility. It was like playing God, but without the freedom, because if you became to lax in your duties some angry folks would come and... well, "take care" of you. Suspended had the ability to put you in the game, with vibrant imagery. I could imagine myself as the robots, with their different sensors, detecting movement and analyzing objects. Also, I think this is one of the first (if not THE first) IF/Adventure game which allowed you to assume the identity of another entity.
The BadIt was hard. Really hard. The manual was kinda lax on it's duties but there were no angry folks to "take care" of it.
The Bottom LineIt's definitely worth a play-through, and if Infocom/Actionvision were going to remake this game, I'd be one of the people in line at the checkout line. I remember just when I'd really got into cracking the game there was this huge blizard that struck the north-east and our power went down for two v-e-r-y l-o-n-g weeks (almost two weeks, but it seemed like three months). While I sat without electricity I carefuly read the sections of the manual that described the robots, and produced a sketch of each of them.
(DISCLAIMER: These sketches were born intermittently in between other activities -- I'm not a total nerd. Isn't it funny what the lack of electricity can do to you?)