Written by  :  Dave Schenet (138)
Written on  :  Mar 26, 2001
Platform  :  DOS

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One of Infocom's finest innovations

The Good

In every Infocom game I can think of, except this one, you play the role of one person, interacting with the world. In Suspended, however, your character is frozen in a cryogenic tube, in a state of suspension. Your hands and eyes in the game world are six robots - each with their own specialized sense (sight, hearing, touch, etc).

This was a very unique concept, for the text adventure genre - every room, and every item has six possible descriptions, depending on which robot you are currently controling. The game could not be completed, unless teamwork between all six robots was used. Luckily, the game comes with a map of the underground complex, and a marker for each robot, enabling you to keep track of their locations.

Your "score" is based on the number of casualties on the planet; your "score" increases with the more time you take to repair surface systems. Time is short, however - most of the repairs you need to perform are "band-aid" fixes, and you must focus on the task at hand of repairing the FCs.

The Bad

Turn limits were imposed; this significantly cut down on the ability to explore the complex with each robot. However, to make up for this, the game had configureable difficulty levels. Using a "custom" difficulty level, you can set the number of turns you have. Setting it to a high enough number allows enough time to explore the entire complex.

The Bottom Line

While a departure from the "standard Infocom way" of gameplay, Suspended is still quite enjoyable, and has a fairly good replay value (in that different robots can accomplish the same task, just in a slightly different manner).