User Reviews

Like a superb blade, beautiful in its simple effectiveness Ray Soderlund (3497) 3.75 Stars3.75 Stars3.75 Stars3.75 Stars3.75 Stars
One of the best Samurai games ever! Terry Callahan (67) 5 Stars5 Stars5 Stars5 Stars5 Stars
This is why Sid Meier is one of the greats. The best game about Samurai ever. kyuzo (18) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
Comprehensive, yet simple and fun! M B (18) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Pure Samurai Entertainment! Righteous Fire (3) unrated
Gettysburg meets Pirates Tony Van (2665) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.6
Sound / Music The quality of the sound effects and/or music composition 3.1
Overall User Score (36 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
It is the joining of all the sub-games, political intrigue and economic management that makes this game so enthralling. Add that lot to MicroProse's usual dedication to realism - the result of honest research - and you get a game that will prove totally addictive.
There's so much to do in Samurai that it will be a long time before you've exhausted its possibilities: you can explore, conquer, wage wars, acquire honour, marry and reach a state of appeasement with your rivals, each action comprising a complex sub-set of other actions. The only real trouble is the disk access time (very frustrating, but not too onerous on a hard disk) and the poor visual presentation. With those aspects up to scratch it would have been a serious gameplayer's dream.
Samurai is well worth persevering with: it's just a shame that the graphics and presentation couldn't have matched the depth and subtlety of the gameplay.
The unification of Japan as seen by MicroProse. In the same vein as Pirates, the game was not as successful, although game play, historical research and game atmosphere are near perfect. Duels, melee sequences and set-piece battles characterize this Oriental oeuvre.
Power Play (Feb, 1990)
Wer erinnert sich nicht an die Zeit, als Omas, Mütter und Tanten voller Sehnsucht schmachtend den Fernseher einschalteten, um Richard Chamberlain in der Serie "Shogun" zu bewundern. Diejenigen von Euch, die sich weniger von dem smarten Hauptdarsteller als von dem farbenprächtigen Ambiente des japanischen Mittelalters angezogen fühlen, dürfen sich auf "Sword of the Samurai" von Microprose freuen. Das Action-Simulations-Spektakel um Samurais, Schwerter, Ländereien, Ruhm und Ehre ist das offizielle Nachfolge-Programm zum Simulationshit "Pirates".
Aufgrund des fesselnden Spielablaufes würde ich ohne Zögern den ASM-Hitstern zückken. Wenn man sich allerdings die leider nur mittelprächtige Grafik vor Augen hält, so kann meine abschließende Kritik zu MICRPROSE‘ SWORD OF THE SAMURAI leider nur noch „befriedigend bis gut“ ausfallen. Allenfalls erhalten die „CGAler“ einen spitzenmäßiges Programm. Schade!
Tilt (Mar, 1990)
Les scènes d'action en vue aérienne style Gauntlet sont bien trop lassantes. En revanche, les combats entre samourai sont plus intéressants, même si je vous conseille, dans le genre, le célèbre Budokan ! Finalement, Sword of Samurai s'éparpille un peu trop à mon sens. Il touche à tous les styles, mais n'est vraiment convaincant dans aucun d'eux.