A great early dungeon crawler
What I loved about this game was that it greatly improved on Wizardry's graphics. Now you had color, textures, and motion of the monsters whenever you had an encounter!
I liked too the fact that you could level up your spell casters (conjurer and magician, I believe) to their max spell learning level, and then have them change class, learning each other's spells. Now that made for some powerful characters! Then you could make one of them a wizard, the other a sorcerer, and max them out again, then switch classes again. Super neat! Eventually both your spell casters could cast every spell in the book!
The bard adds a nice touch too. He plays the tunes that protect and enhance the party, but needs to be liquored up from time to time :)
Skara Brae reminded me too much of Southern California housing tracts - a numbing sameness of shape and color buildings in every direction. Any color house you want to look at, as long as it's spanish style - stucco, with a ceramic tile roof!
I really looked forward to getting into the dungeons!
The teleporters in the final levels of the last maze kicked my butt, and I never did finish the darn game.
The Bottom Line
A great dungeon RPG in the day!