Ten Nights of Killing and Mayhem at F.J.B. II (DOS)
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Critic Score
100 point score based on reviews from various critics. ...
User Score
5 point score based on user ratings. |
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Summary
Aren't all teachers naturally demonic?
The Good
Being personally involved with this game will naturally bias my views (not to mention put my integrity at question), but I think the game is a hell of a good one. It flows extremely well for a turn-based game. To me, the creativity behind each one of the teacher's powers/abilities is a big plus and the interludes between each night are very fun. Skill and strategy play a big part in the game and getting to the tenth night can be a very challenging adventure.P.S. This game was written well before the Columbine incident and does not seek to make light of any real-life tragedy.
The Bad
Obviously the technology of the game is a little old. The graphics somewhat crude. The controls a little clunky until you get used to them. Who knows maybe someone will one day someone will give it a face lift...Warning: Without a good knowledge of the school layout, finding teachers can be tedious. Some web sites have a digitized map available for download.
Warning 2: No rule book or help screen. The game becomes much more playable with a knowledge of all the hotkeys (most of which are intuitive), but a description of each would have been nice.