Terra Nova: Strike Force Centauri
Out in the open air
Ashley Pomeroy (230)
Jun 01, 2000
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What the team behind 'System Shock' did next, this was a late addition to the wave of 'walking around in a metal suit' games that sprang up at the time, although this time the suit is just slightly larger than you. Unjustly ignored, the game's P75-punishing graphics engine produced some fantastic visuals (the open-air vistas stretched away for miles), and there were some intriguing missions, including a couple in low-gravity environments.
The gameplay itself was only so-so. There was only so much strategy involved in running backwards whilst firing constantly, and a couple of the missions were much too hard, in an unfair, 'X-Wing' way. The between-mission FMV sequences are just as bad as all other between-mission FMV sequences. It didn't take very long to finish, either, and you probably won't get it to run on modern machines.
The Bottom Line
An unjustly ignored Mechwarrior-esque FPS with remarkable visuals.
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