Design your own scenario with this editor
Select weapons, team members, battle-suits etc. before each mission. You're the guy on the left
I bet the bartender knows something
A battlesuit designed for scouting
You'll always battle in an outdoor environment
Communicating with Walker
Your room, you can save your game here
The bar, where soldiers get drunk
Cool looking headquarters
Tell your comrades where to go by pointing on the map
You can place turrets to automatically defend a perimeter if you equipped your self with the auto-turret A.S.F.
Protecting a convoy on a rainy day
Using my jump-jets to go to the dropship that picks you up after a mission
The spy-probe is a cool gadget, right now I can see what it sees in the bottom-right window
Another cool innovation: these four windows give you a 360-degree view in real time
Placing a marker on the map (the purple dot)
Battling it out with a large group of Hegemony PBA's on an arctic planet
During the campaign, new weapons become available like this smoke grenade
Recon mission at night. Lock your camera on a target and send the info to HQ (see bottom-left window)
Telling demolitions expert Schuyler to place charges at this building. The three colors represent three groups of explosives that you can place and detonate in any order
Telling repair specialist De Fonseca to repair one of her squadmates
E-mail messages and posts on bulletin boards flesh out the story a little bit more. You can use the terminal in your room to read them