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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||2.2|
|Overall MobyScore (4 votes)||2.9|
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Det höga betyget handlar en hel del om affektionsvärde, men det är dock ingen tvekan om att detta är ett mycket bra spel för inbitna strategifanatiker.
Computer Gaming World (CGW)
But the AI, while not the embarrassment of the Atari/Amiga version, will still offer little challenge to any but the most novice THIRD REICH player. The game is just too complex for the AI to cover half the threats posed by a human general. And while die-hard THIRD REICH fans may be able to play the game via e-mail, they won't like struggling with the interface. And no one familiar with the game will be happy with the compromises made to the original design. Where are the partisans, or the wonderful what-if variants? In the end, THIRD REICH is another unhappy clone that can't match up to the original. If you want to see how a classic boardgame should be converted to the computer, look no farther than AH's WOODEN SHIPS AND IRON MEN, and pass this unhappy conflict by.
I LIKE wargames. I mean "real" wargames: the kind played on big tables with a pitcher of suds at hand. I like big, folding maps and little squares of cardboard with tank symbols on them. I like Special Consolidated Assault Rules with ten subclauses and an extra attacker/defender modifier chart.