Trivia
The medieval level is largely based on the holiday photographs and videos of Colin Courtney (one of the directors) as the development budget didn't extend to sending anyone out to obtain actual footage of suitable game locations - forcing this stage to bear an uncanny resemblance to parts of Brittany.
Contrary to many popular rumours, there was never a patch or hack that removed the clothes from the heroine - that was based on an earlier s/f adventure game (fortunately never released) called "Chaz" which was loosely based on a barbarella theme and featured the female lead's clothing slowly being removed as the game progressed.
Strangely, development of this title began (and finished shortly afterwards) with the recruitment, and filming of the "Chaz" character walking round a "studio" naked...
Was originally intended to be a mix of live action, cartoon and claymation graphics - to produce it, Flair even hired an animator who had studied under Nick Parks.
This has to be one of the longest games in development, with around 6 chronological years running time from start to finish.
Sadly, the whole thing was produced on a "lets do a click and point game" basis, without any thought for what was being produced, or the structure of adventure games, and it was about at the 4-5 year mark that any form of story / structure was even considered (prior to that, it was a case of "well, you travel back in time and collect some items - then go forward slightly in time to fetch some more") - and as 2/3 of the game had been developed by then...