User review spotlight: Carmageddon (DOS). Released in 1997.
This is the first screen of the game, its where the player sets the game's difficulty level
The game is under way. The player has not turned the train in time and has made contact with the edge of the screen. Game over.
Passing through a bridge. There are only four bridges, LENGTH is not a bridge
In some games of this type the player must run over items because they are food. Here the scattered items are debris and they are fatal
Passing through a tunnel means self collisins are ignored. This is NOT what that statement means
This is how to use a tunnel to avoid a self collision
The game keeps the top ten scores for each difficulty level
Game documentation can be accessed mid game
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