MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Tongue of the Fatman (DOS)

...
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.
Not an American user?

Description

Tongue of the Fatman is an eclectic fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman. Some of the features include being able to place wagers on the outcome of the fight, and the phenomenon of a special move being less powerful the more you use it to balance gameplay. Two-player, head-to-head combat is supported.

Screenshots

Tongue of the Fatman DOS The slicer-dicer in practice (MCGA/VGA)
Tongue of the Fatman DOS Welcome to the game (EGA)
Tongue of the Fatman DOS Title Screen (MCGA/VGA)
Tongue of the Fatman DOS Here is what happens when the game is over (MCGA/VGA)

Alternate Titles

  • "Slaughter Sport" -- Genesis title
  • "Red Belt" -- Working title
  • "Mondu's Fight Palace" -- C64 title
  • "Fatman" -- Japanese Mega Drive title

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

There are no rankings for this game.


Forums

There are currently no topics for this game.


Trivia

Having written the C64 version of this game, I should point out that the game was written originally on the PC and was called "Tongue of The Fatman". The C64 version was written (not ported) at about the same time and involved me having to convert all the animation frames from huge 256-colour MCGA down to rather less-huge three colour bitmaps, which were then sliced up into sprite images. It took a very long time (I didn't have an artist on the project so I had to do all the art touch-up as well as the programming. The C64 version was called "Mondu's Fight Palace". I don't know why they changed the name. The genesis version was released some time after the PC and C64 versions hit the shelves. Although the game is rather dated, I was quite happy with it at the time. The computer opponent AI used a system much like that of a simple chess program: a prioritised set of rules that started with "If I am lying on the ground, then get up" all the way down to "Can I make any move whatsoever?". Opponents also had reaction times for each move you performed - each time you performed an attack move, the opponent would (temporarily) get slightly better at avoiding/defending against that move. So, if you just did the same move over and over, the opponent would eventually defend against it 100% of the time until you started mixing up your attacks. Well, it's trivia, so on the off-chance that you might possibly be interested... other projects I wrote include Envision for the Atari XL/XE, DES-Tracker for the Amiga, Road Raider for the C64 (my first game), Pele II for the Genesis (just the front end), Eurit for the SNES (unreleased - just wrote the front end), and NHL Powerplay 98 (wrote the rink surface rendering code).

Related Web Sites

JubalHarshaw (161) added Tongue of the Fatman (DOS) on Mar 17, 2000
Other platforms contributed by Foxhack (12478) and Servo (55897)