DescriptionTongue of the Fatman
is an eclectic fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman. Some of the features include being able to place wagers on the outcome of the fight, and the phenomenon of a special move being less powerful the more you use it to balance gameplay. Two-player, head-to-head combat is supported.
- "Slaughter Sport" -- Genesis title
- "Red Belt" -- Working title
- "Mondu's Fight Palace" -- C64 title
- "Fatman" -- Japanese Mega Drive title
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Tongue of the Fatman originally shipped with both 5.25" and 3.5" disks in the package. But in an effort to keep the price of the media down, they eliminated the digitized sound samples from the 3.5" version to fit it on a single disk. So people without a 5.25" drive were not treated to the early sampled sound.
On that note, Tongue of the Fatman was one of the very first games to support the digitized sound output of the Sound Blaster. The Sound Blaster support is extremely limited; it's not advertised anywhere, the board must be on its default settings (port 220, IRQ 7, DMA 1), and there's only two sections of sound that last about 3 seconds each ("Mondu welcomes you to the fight palace!"), but it is indeed there.
In other programming observations, Tongue of the Fatman was also one of the first games to use pure MIDI files for all music. All the *.MUS files are really MIDI files, and can be renamed to *.MID and played.
The Sega Genesis version of TOTF had, according to VideoGameSpot, "incredibly smooth animation, unique music engine that created different variants of the songs every time you played, and digitized voices." Clearly, the makers of TOTF had some time to improve the game before porting it to the Genesis, as these enhancements are not in the original PC version. :-)