Genre
Perspective
Non-Sport
...
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Description

An eclectic, intriguing fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman. Some of the more innovative features include being able to place wagers on the outcome of the fight, and the phenominon of a special move being less powerful the more you use it to balance gameplay.

2 player, head-to-head combat is supported.

Alternate Titles

  • "Slaughter Sport" -- US Genesis Title
  • "Red Belt" -- Working Title
  • "Mondu's Fight Palace" -- C64 Title
  • "Fatman" -- Sega Genesis (Japan) title


Merchant Title      
ebay.com
Tongue of the Fatman    
amazon.com
Tongue of the Fatman    
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Trivia

Having written the C64 version of this game, I should point out that the game was written originally on the PC and was called "Tongue of The Fatman". The C64 version was written (not ported) at about the same time and involved me having to convert all the animation frames from huge 256-colour MCGA down to rather less-huge three colour bitmaps, which were then sliced up into sprite images. It took a very long time (I didn't have an artist on the project so I had to do all the art touch-up as well as the programming. The C64 version was called "Mondu's Fight Palace". I don't know why they changed the name. The genesis version was released some time after the PC and C64 versions hit the shelves. Although the game is rather dated, I was quite happy with it at the time. The computer opponent AI used a system much like that of a simple chess program: a prioritised set of rules that started with "If I am lying on the ground, then get up" all the way down to "Can I make any move whatsoever?". Opponents also had reaction times for each move you performed - each time you performed an attack move, the opponent would (temporarily) get slightly better at avoiding/defending against that move. So, if you just did the same move over and over, the opponent would eventually defend against it 100% of the time until you started mixing up your attacks. Well, it's trivia, so on the off-chance that you might possibly be interested... other projects I wrote include Envision for the Atari XL/XE, DES-Tracker for the Amiga, Road Raider for the C64 (my first game), Pele II for the Genesis (just the front end), Eurit for the SNES (unreleased - just wrote the front end), and NHL Powerplay 98 (wrote the rink surface rendering code).


This entry was contributed by Kitsune Sniper (9336), Servo (51212) and JubalHarshaw (287)
 

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