Description
Geoffroi Le Brun, ensign in His Majesty’s musketeers, arrives in the middle of the night in 16th century Rouen, France, to start his new posting at the musketeer headquarters. At the moment he arrives, the unfortunate Comte d’Itee, William de Peuple, is attacked by bandits and his precious will is stolen. Geoffroi offers him, just before he dies, his assistance to find his will.
Of course, getting it back will not be easy, and he must travel back and forth across France to accomplish his quest, visiting the cities of Amiens, St Quentin, Le Mans, Paris, and Le Havre. However, he is assisted by a clever manservant, called Henri, who will be a great help, without any doubt. With some luck, he will hunt the murderer(s) down and find the will. And who knows, maybe he will meet a beautiful lady or find a fortune on the way.
Touché: The Adventures of the Fifth Musketeer is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.
Alternate Titles
- "Touché: Przygody Piątego Muszkietera" -- Polish title
- "Touché : Les aventures du Cinquième Mousquetaire" -- French title
- "Touché: las aventuras del quinto mosquetero" -- Spanish title
- "Touché: Die Abenteuer des fünften Musketiers" -- German title
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Trivia
Teoman Irmak was the only artist working on the game. It took him about a year and a half to finish everything, characters and animation included. Locations took 3 or 4 days, the scrolling screens about a week each. Backgrounds were started with pencil drawings and than done in traditional watercolors. Regardless of the requirements of the script, his personal quest
for the project was "the property of light."
This entry to the MobyGames database was contributed by
MAT
(53828) on Mar 21, 2000.