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SummaryEerie, baroque game with nasty difficulty level
The GoodTrinity is sideways Infocom storytelling at its best. The prologue in Kensington Gardens is lovely and sad: just as you leave a world populated by nannies and children, a white shape drops out of the sky...(this is not a spoiler)
The world of Trinity itself is a baroque turn down the rabbit hole. More so than in any other Infocom title, the possibilities of textual description and anti-logical puzzle resolution are given full rein. If Trinity was a book, it would be an experimental novel; a movie, well, there'd be no order to the scenes and your head would feel strange after ten minutes in the the cinema...
The BadTo someone with limited time and stamina, some of Trinity's puzzles are a little TOO anti-logical. It's a very tough cookie of a game, far more so than any of the Zork series. As with almost all text games, it's possible to get extremely stuck and frustrated while navigating Trinity's set of puzzles. And the solutions to some of the problems will have you screaming in rage.
The Bottom LineTrinity is not for the weak. Anyone in this day and age who wants to get into text adventures is strongly recommended to cut their teeth on something more accessible such as Zork, HitchHiker's Guide to the Galaxy, or Leather Goddesses of Phobos.
Having said that, Trinity is a very satisfying game to work through and complete. In its political themes and near-modern setting it evokes an unusual range of feeling for a computer game, while the internal "logic" of the world is as beautiful and difficult as complex calculus.
One of the best.