I didn't get Trinity
Tony Van (2692)
Nov 27, 1999
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The concept of dealing with the origin of the nuclear age was very exciting. The concept of your character "warping" between fanatasy realms and reality presented an interesting storytelling device.
The jagged concept of this game (a bunch of seemingly random events that ultimatly brings you to the end of the story) never jelled with me. Not one puzzle is memerable.
The Bottom Line
A bizzare attempt to do something neat in Interactive Storytelling, but falling flat.
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