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Tunnels of Armageddon (DOS)

100 point score based on reviews from various critics.
5 point score based on user ratings.


The animation technique used for Tunnels of Armageddon displayed a rushing sense of speed down tunnels. Because it was a fairly simple display technique, the game was playable on low-speed machines, including the original 4.77MHz PC and other slow machines like the Apple IIGS.

Contributed by Trixter (8734) on Jul 19, 2000. -- edit trivia