Opening Title - Ultima 1: The First Age of Darkness
Castle of Lord British
Character Generation - Odd that you for race you can pick besides human: Elf, Dwarf and Bobbit.
Game start - Overland travel view
Entering the Castle of Lord British.
Entering the City of Britain.
A bobbit? No, not *that* Bobbit!
Hopping off a horse amidst a slew of enemies.
An eclectic selection of vehicles and mounts; yes, that is a shuttle above the aircar.
Fighting in and emerging from a dungeon is the primary way to gain hit points early in the game.
The obligatory giant rat that every RPG must set against the player early on.
Facing a cyclops eye to... eye.
Ultima I's liches look strangely reminiscent of Ultima VII's Guardian...
Early D&D influence; fighting a "mind whipper" with a "blaster" -- Expedition to the Barrier Peaks anyone?
Given the plot twist in Ultima VI in regard to Daemons, Origin's first representation of them here is interesting.
I swear I didn't yell, "YOU SHALL NOT PASS!" at my computer...
Lolo's first appearance
Evidence of influence from Traveller; vacc suits and reflec[t] armor
One of the eight quests assigned by the kings in their castles.
Rescuing a princess; she gets caught again real quick afterward, it seems.
Counting down to blastoff.
In earth orbit; you can dock at the base and switch to the other ships.
Sector scan, showing alien sectors with alien ships, stars and bases.
Kit... turboboost! Oh, sorry, wrong reference...
The sole purpose of the space part of the game is to find 20 aliens ships and shoot them to become an ace; that's it.
The character sheet; gameplay-wise, little differentiates the fighter from the cleric.
A certain princess will reveal the location of the time machine (?) if you are a "space ace" (yes, Garriott was all over the place with this game, bless his heart)
Boarding the time machine with everything in order.
The final confrontation
Fighting Mondain; notice the now classic Ultima spell effect.
Mondain is, of course, rather tough.
Mountains are impassable
I want fight on beach!
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