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SummaryBigger but ultimately a worse game than the previous Ultima, and probably the lowest point of the series.
The GoodThis is a much larger game than its predecessor. This time, towns are on scrolling maps, instead of the one screen, and there are numerous world maps to represent each time zone. Its also the first Ultima to feature moon-gates, although this time they take you through time as well as space. You can now talk to people in the towns, although you will just get a brief (and usually meaningless) one line response.
It was also the first Ultima to come in decent packaging with the obligatory cloth map. The over-sized box, map and manual are seriously impressive and a lot better than anything that comes with today's games.
The BadThe game took place on Earth, which seems very out of place to an Ultima fan. It was necessary to give the time travel context but it doesn't fit in with the rest of the games.
The game was also extremely open ended, the quests of the last game have gone altogether. This can be a good thing but here it just made the game less fun. 95% of the time to complete this game was spent gathering experience and sailing round and round the time of legends island shooting monsters with my ships cannon. This sort of mindless grinding is something I dislike in RPG's. Getting a blue tassel (required to get a ship) also takes forever.
The dungeons in this game were basically pointless, I never went into one during the whole game. Its far easier to gain experience with a ship.
There's no story, and some very strange gameplay elements. Stats are raised by offering gold to a clerk at the Hotel California. Getting to key characters means butchering your way through innocent guards - this is definitely not the behaviour of the avatar of later games.