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wandering through Lord British's castle
talkin' to Lord British
An old nemesis is back: The Guardian.
The adventure begins. This is the Avatar's room.
Lord British's throne room with full details...
...and the same scene with low details.
The first battle: Avatar vs. lowly bat 1:0
Not all the dialogues are dead serious...
Swimming could be relaxing, if it wasn't for the lurkers.
This blackrock gem is the gateway to eight other worlds.
World 1: The Prison Tower. Outwit goblins.
World 2: Killorn Keep. Oriental market.
World 3: The Ice Caverns. Slide and fight.
World 4: Talorus. Alien bio-tech complex.
World 5: The Scintillus Academy of Magic. Solve jumping puzzles.
World 6: Pits of Carnage. Gladiator battles in arenas.
World 7: The Tomb of Preacor Loth. A maze full of traps.
World 8: Ethereal Void. Colorful dreamworld.
The excellent automap allows taking notes.
This hordling has obviously has a bad day.
The Ultima-1-memorial-dungeon in the Ethereal Void.
This skeleton is a level boss -- it guards Preacor Loth's tomb.
You see a hostile reaper. Writes the status window.
Even in the cold Ethereal Void, you meet kind spirits...
...and not so kind ones.
We chew bubble gum and document games. And we're all out of gum. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
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