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wandering through Lord British's castle
talkin' to Lord British
An old nemesis is back: The Guardian.
The adventure begins. This is the Avatar's room.
Lord British's throne room with full details...
...and the same scene with low details.
The first battle: Avatar vs. lowly bat 1:0
Not all the dialogues are dead serious...
Swimming could be relaxing, if it wasn't for the lurkers.
This blackrock gem is the gateway to eight other worlds.
World 1: The Prison Tower. Outwit goblins.
World 2: Killorn Keep. Oriental market.
World 3: The Ice Caverns. Slide and fight.
World 4: Talorus. Alien bio-tech complex.
World 5: The Scintillus Academy of Magic. Solve jumping puzzles.
World 6: Pits of Carnage. Gladiator battles in arenas.
World 7: The Tomb of Preacor Loth. A maze full of traps.
World 8: Ethereal Void. Colorful dreamworld.
The excellent automap allows taking notes.
This hordling has obviously has a bad day.
The Ultima-1-memorial-dungeon in the Ethereal Void.
This skeleton is a level boss -- it guards Preacor Loth's tomb.
You see a hostile reaper. Writes the status window.
Even in the cold Ethereal Void, you meet kind spirits...
...and not so kind ones.
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"What a horrible night to have a curse"