Garamon, the mage that summons you to Britannia
The Princess is kidnapped!
The king blames you for the assault on his daughter...
....and into the abyss you go!
Exploring a mystical orb
Talking to NPCs
Warren "Spectre" Heheh
Mano a mano against the evil mage Tyball. He doesn't go down easy...(unless you find the trick to cut off his powers)
The fabled automap can be filled with notes.
Magic is rune-based. Here's my collection of Runes.
These banners indicate friendly settlements in the abyss.
Although you'll be surprised at the composition of those settlements. You can chat freely with groups of Ghouls, Trolls and Goblins.
Dragon boots allow you to walk over lava. Which comes in real handy on the final level.
Drag and drop from the inventory to the screen to use items...
This guy is bad news...
Murdering innocent NPCs... the way of the Avatar.
Death waits for no one
Will you ever see daylight again?
You advance your skills by chanting (actually typing) the correct Mantra at a Shrine
Mongbats aren't the most threatening denizens of the Abyss...
Levers and buttons! A puzzle awaits!
Wouldn't be a fantasy RPG without a few undead enemies.
Trolls don't go down easy
Bartering with a Lizardman. Note their bizarre language. You can actually learn and translate what they are saying.
The princess!! At last!