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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Trivia

Ultima VI was named #44 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on May 01, 2008.

FM-Towns version of Ultima 6 had full voice acting. Since it starred mostly the designers, programmers and family members of Origin, it was some of the most horrible voice acting ever heard by the ears of humans. Curiously, Ultima 9 with its hired actors didn't really shine in the voice acting department either.

Contributed by Rabbi Guru (1238) on Jul 18, 2007.

An unofficial MMORPG, "Ultima 6 Online" or "U6O", has been developed and released permitting free party-based multiplayer realtime adventuring (with spells, quests and scripted NPCs) in Ultima 6's distinct flavour of the world of Britannia (from its geography down to the look and feel of the sprites). Check out http://geocities.com/galleondragon/ to investigate the server status, download the latest version of the client and see which players are currently online!

Contributed by Pseudo_Intellectual (33568) on Oct 15, 2005.

In the game's introduction, the time displayed on the VCR is taken from your computer's system clock - in other words, it displays the correct time in-game. A nice touch, and one that I didn't notice until I'd sat through it a few times :)

Contributed by Nathan Taylor (5) on Apr 30, 2005.

ORIGIN founder Richard Garriott has always had a bit of a grudge against Trip Hawkins, co-founder of Electronic Arts, because he didn't like their treatment as an EA affiliated label. Not only did he name a mausoleum after him (Pirt Snikwah backwards) in his Britannia Manor (a house in Austin, Texas, designed and used for creepy real-life RPG's), but, more related, he also made him appear in Ultima VI as pirate Hawkins.

Contributed by Sciere Bronze Star Contributing Member (118069) on Feb 24, 2004.

Of the Ultima games, VI is the only one which allows you to win without a single fight, no cheating necessary. The Moonstone that you start off with transports you to different places in the game, so that all is required to finish are a few jumps to characters crucial to winning the game, and saying the right dialogue words to them. Learning the places and those words without outside-game knowledge(from a previous play or walkthrough), however, requires completing the rest of the game.

Contributed by James Hofmann (13) on Oct 12, 2003.

In dialogs, key words can be identified for as they were highlighted in the text. However, this was only possible for EGA (and later) graphics. In CGA graphics (or similar) key words were not highlighted, thus adding additional difficulty in guessing which the key words were.

Contributed by Indra Depari of 'da Clan Depari Bronze Star Contributing Member (13163) on Jun 18, 2003.

In 1992, Origin re-released this game and chose GT Interactive as the distributor. It came in a smaller box and contained a paper map and Compendium book.

Contributed by Jeanne Bronze Star Contributing Member (58460) on Apr 07, 2003.

As Ultima VI was published in 1990, ten years after the original Ultima (on the Apple II), Origin sold a special edition of the game to players who pre-ordered it directly from them. The special edition box was autographed by Lord British and included an audiocassette interview with him. There was also a contest in which players whose box contained a metal rune instead of the usual moonstone could have their name appear in a future Ultima.

Contributed by Ye Olde Infocomme Shoppe (1536) on May 10, 2001.

This game is a member of Computer Gaming World's Hall of Fame.

Contributed by Adam Baratz (1362) on Jan 16, 2001.

The game came with a map of Brittania printed not on paper, but on cloth. The quality of this material enhanced the realism of the world you got into when playing this game.

(Editor's note: A "moonstone" also came with the package. It was a smooth, black stone.)

Contributed by Olivier Masse (422) on Nov 02, 1999.

One of the only games to support the Innovation ("SID" chip) music board.

Contributed by Aaron Grier (32) on May 02, 1999.

 

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