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Ultima VII: Part Two - Serpent Isle (DOS)

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Developed by
Released
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83
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.
Written by  :  -Chris (7363)
Written on  :  Aug 12, 2001

2 out of 3 people found this review helpful

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Summary

Doug, put away those matches! I'll take your box!

The Good

Now, now, burning game boxes won't solve anything, will it? Especially not if you'd earn decent money by selling it on Ebay. Or you could simple give it to me, since I like Serpent Isle as a decent, engrossing fantasy adventure.

Sure, it's not exactly the families brightest child. Okay, you could argue that Origin wanted to milk the engine. And yes, it strains your patience with its infamous memory manager and some vexing puzzles.

But, hey, its still a good RPG. Think about the huge and detailed game world. Think about all those secret caves you discovered, the credible characters you talked to, the joy of exploration. That's Ultima style for you, and you'll get plenty of it in Serpent Isle. If you liked the others, there's little reason to hate this one.

The Bad

That Dupre d... oops. Almost spoiled your fun. :-)

The Bottom Line

Doug, do nothing you might regret! Hand me that box!