DescriptionFollowing the events depicted in The Savage Empire, the Avatar and his friend Dr. Spector receive a book that contains the knowledge of time traveling. They are taken to the year 1893, witnessing Percival Lowell prepare a space cannon not unlike the one described in Jules Verne's works, with the intention of sending humans to Mars. However, due to unforeseen circumstances, the cannon is fired during the World's Columbian Exposition in Chicago, with several famous people of the time on board. The Avatar and his companions follow, only to be transferred into the mysterious and dangerous world of the Martian civilization.
The second entry in the Worlds of Ultima series is very similar to its predecessor visually and gameplay-wise. Like the first game, it utilizes the Ultima VI engine, and is a top-down role-playing game set in a seamless graphical environment and featuring turn-based party combat. Conversations with characters, interaction with the game world, and acquiring crucial items occupy a significant portion of the gameplay. Many supporting characters are famous real-world figures from the depicted time period, such as Marie Curie, Sigmund Freud, Nikola Tesla, and others.
Part of the Following Groups
- Inspiration: Author - Jules Verne
- Setting: Mars
- Theme: Steampunk
- Ultima universe
- Worlds of Ultima series
The Press Says
|ACE (Advanced Computer Entertainment)||Aug, 1991||928 out of 1000||93|
|Joker Verlag präsentiert: Sonderheft||1992||91 out of 100||91|
|Power Play||Sep, 1991||73 out of 100||73|
|PC-Spiele '92||1991||7 out of 10||70|
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TriviaUnder a rock near the southern pole are a familiar looking pair of ruby slippers which, when clicked together three times, sends you to a unique end-game screen accessible only via this East Egg.
Related Web Sites
- Crapshoot (A humorous review of the game)
- Nuvie (If you have an original copy of "Ultima: Worlds of Adventure 2: Martian Dreams", you can use Nuvie to run it on modern systems.)