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Under a Killing Moon (DOS)

86
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

User Reviews

Take THIS, first-person shooters! אולג 小奥 (168604) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
How to become a true PI *Katakis* (37742) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Whow! Heartbeating adventure. MAT (70537) 5 Stars5 Stars5 Stars5 Stars5 Stars
Best adventure gaming around! William Shawn McDonie (1152) 5 Stars5 Stars5 Stars5 Stars5 Stars
Save The World!!! (again) wampyrii (9) unrated
The world's worst P.I against the a world destroying mad man Sam Hardy (76) unrated
You can't keep a good man down... Toka (16) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall MobyScore (97 votes) 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Techtite
Adding to the fun was a 3D interface; not unlike Doom, though used for exploration and puzzles, not action gaming. This game engine allowed you to search virtual versions of each scene, for the clues you needed. While the ending is a little silly, the game was still a fantastic blend of real-time 3D exploration, and "interactive movie." A fond game memory.
100
High Score
Under a Killing Moon liknar ingenting annat, och det blir nog svårt att slå, både i fråga om storlek och ambitionsnivå.
100
World Village (Gamer's Zone)
In conclusion, Under A Killing Moon has set new game standards that will be difficult to match. If your hardware is up to it, this game will leave you breathless; if not, maybe it's time for that new machine. This game may well be the game to get for 1996, and it's still only 1995.
100
Adventure Classic Gaming
With the release of Under a Killing Moon, Access Software has upped the ante in the genre of adventure gaming. Making a return appearance from Martian Memorandum as a hardboiled private investigator, Tex is ready to fumble his way again to solve a conspiracy involving a secretive organization with an agenda to destroy the world. With the incorporation of live action sequences, Tex has finally come alive in the form of Chris Jones who is also the producer and designer of the game. By using a brand new graphic engine developed in-house specifically for this title, the post apocalyptic San Francisco can now be fully realized on screen. Together with a tight story and great puzzles, adventure gamers are ready to save the world in Tex style!
95
Absolute Games (AG.ru)
Under a Killing Moon нельзя не полюбить. Редкие недостатки вроде высоких системных требований забудутся сразу же после просмотра красивого интро и первых робких шагов по трехмерному Сан-Франциско, а вагон и маленькая тележка отменных диалогов, роскошно обставленных локаций, скрупулезно продуманный интерфейс управления и железная логичность местных задачек напрочь отобьют охоту вернуть игру в магазин и гневно потребовать назад свои 60 рубледолларов.
95
Coming Soon Magazine
UAKM is the best adventure game of 1994. The scenario was written in an admirable way with the concern of offering a captivating story from the beginning to the end, and the production of the game, in itself, is above what we had expected.
92
PC Gamer
Truly interactive video with great characters, script, and puzzles. Low frame rates for slower computers and all-but-forgotten art of disk swapping. It's a game that challenges and entertains; it leaves you wanting more of this believable virtual world.
90
Adventure Gamers
One of the best detective games available. Revolutionary at its time, and still stands up to the best of today. All adventure fans should own it.
90
IGN
Since the decline of adventure games, it seems the classics of Sierra and LucasArts have managed to outshine a lot of equally deserving third-party titles. It might be hard to appreciate how impressive Under a Killing Moon was in 1994, but the approachable design, friendly hint system, and entertaining presentation have helped it to age gracefully, and it has weathered the test of time as one of the best detective games to this day.
90
Adventure Lantern
Twelve years after its original release, Under a Killing Moon remains a greatly entertaining and surprisingly playable game. The engaging story should maintain your interest throughout the course of the adventure. The game offers interesting locations, a multitude of different characters, and plenty of puzzles to keep you occupied. The acting is over the top, a couple of the hotspots are easy to miss, and it might take a while to get used to the controls. But Under a Killing Moon offers an overall excellent game play experience that more than makes up for its problems. This is a hallmark title that all fans of the adventure gaming genre should consider trying. Even though Under a Killing Moon is the third game in the Tex Murphy series, it is not even necessary to have played the previous titles. To make things even better, Under a Killing Moon can be played on a Windows XP system with the help of the MS-DOS emulator DOS-Box.
87
Power Play
Was mich besonders beeindruckt ist die erfreuliche Tatsache, daß die Filmsequenzen zu keinem Zeitpunkt dilettantisch oder laienhaft heruntergespielt sind. „Under a Killing Moon“ würde auch als B-Picture im Kino durchgehen. Diese erfreuliche künstlerische Eindruck wird auf technischer und spielerischer Seite bestätigt. Access liefert ein Adventure mit Hand und Fuß, das technisch auf der Höhe der Zeit steht. Die Soundtracks sind erste Sahne, die gerenderte Grafik macht keinerlei Mucken und mit dem zugegebenermaßen etwas verschrobenen Steuerungssystem kommt man dann doch gut zurecht. Auch Nostalgiker kommen auf ihre Kosten: Bei der selten vorkommenden CD-Wechselaktionen fühlt man sich unversehens in C-64-Zeiten zurückversetzt! Please Insert Disk Four!
82
MikroBitti
On vaikea päättää onko Under a Killing Moon erittäin hyvä peli vai vain teknisesti vaikuttava teos. Ainakin minä pelasin sitä tunteja yhteen menoon.
82
Adventurearchiv
Interaktive Spielfilme besonders in dieser Größenordnung werden heute leider nicht mehr hergestellt. Warum? Sie wären vermutlich schlicht zu teuer. Nicht ohne Grund hat man schon damals anfangs die stolze Summe von 160 harten D-Mark für das Spiel zahlen dürfen. Und Under a Killing Moon trägt die Bezeichnung „Interaktiver Film" wahrlich zurecht, da man wirklich das Gefühl hat, in einem imposanten Kinofilm „mitzuspielen". Das fängt schon direkt bei der Gestaltung des cineastisch anmutenden Vorspanns an und zieht sich mit seinen zahlreichen professionellen Filmen und der extrem aufwändigen Gestaltung durch das ganze Spiel.
80
Jeuxvideo.com
Une enquête intéressante dans une ambiance mixant futurisme et classicisme, une bonne dose d'humour, des tiroirs et poubelles à fouiller pendant six jours, voilà en partie ce qui vous attend dans ce très bon opus de la saga Tex Murphy.
80
Quandary
For more seasoned adventurers it may lack the challenge, but hey - relax and enjoy the game for a change. Soak up the atmosphere and indulge the game's parody and self-depreciating humour. Although, thinking about the humour, some of it didn't work for me. I particularly felt uncomfortable with the portrayal of Ardo Newpop the not-so-gentle, 'intellectually-challenged' giant who works at the Golden Gate Hotel. And how 'clever' is Tex to make wisecracks at Ardo's expense?
78
PC Games (Germany)
In unseren Archiven stapeln sich Dutzende von "Interaktiven Filmen", die alle keine sind. Under a Killing Moon von Access könnte sich als erstes Spiel nach Rebel Assault dieses Prädikat verdienen. Ist der Hoffnungsträger von Access reif für einen PC Games-Oscar?
75
Just Adventure
All this bad acting in a game that is so character-driven and full of dialog would sink a lesser game. It's not enough to kill the sense of fun in UAKM, however, and I played the entire game with a stupid grin of pleasure on my face. It's the kind of game that makes me feel sorry for all those misguided people who don't play adventure games.
71
PC Player (Germany)
Der mittelmäßige spielerische Anspruch und die 08/15-Puzzles verhindern eine höhere Wertung. Adventure-Puristen wird die Mondgeschichte zu dünn sein, dann schon lieber Legends »Death Gate«. Aber der Liebhaber leicht verdaulicher Spielkost mit Vorliebe für Multimedia-Schick könnte seinen Gefallen daran finden.
69
GameSpot
Access hired some "name" actors to lend UAKM some Hollywood cachet, but they have only minor roles and offer less than stellar performances. Most of the acting was done by Access employees—and it shows. Dialogue is more interruptible than interactive since you select questions and listen to responses one at a time. And the storyline, while complex and deep, unravels awkwardly. Nevertheless, the overall experience is entertaining and full of surprises. Access has created a clever story-telling engine; it's the ingredients that need work. A little more time spent on designing a creative story and finding qualified personnel to portray the game's many characters would have gone a long way.
60
Computer Gaming World (CGW)
It's too bad that one more trip to the drawing board is not an option, since KILLING MOON has much that would have been worth salvaging. The game engine is terrific; if only there were better things to see and do, it might well command the player's interest for more than the first half hour. Better actors could have been hired, or a better director might have been able to coax less horrible performances out of these. A professional script doctor could have been worked wonders on the dialogue, even with only a week or two of work. It would have been worth it. Now it's too late, and UNDER A KILLING MOON is far less than it might have been. To which I can only say this: I hope this game sticks in people's minds as a monument to arrogant presumption. Heaven save us from game designers so blinded by their ability to craft spectacular technology that it makes them think they can write and act, too.